2050 lines
74 KiB
XML
2050 lines
74 KiB
XML
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<?xml version="1.0" encoding="iso-8859-1"?>
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<root version="3.3" release="7|CoreRPG:3">
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<background>
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</background>
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<battle>
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</battle>
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<calendar>
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<public />
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</calendar>
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<charsheet>
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<id-00001>
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<abilities>
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<charisma>
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<bonus type="number">1</bonus>
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<save type="number">1</save>
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<savemodifier type="number">0</savemodifier>
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<saveprof type="number">0</saveprof>
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<score type="number">13</score>
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</charisma>
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<constitution>
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<bonus type="number">4</bonus>
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<save type="number">6</save>
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<savemodifier type="number">0</savemodifier>
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<saveprof type="number">1</saveprof>
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<score type="number">18</score>
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</constitution>
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<dexterity>
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<bonus type="number">2</bonus>
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<save type="number">2</save>
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<savemodifier type="number">0</savemodifier>
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<saveprof type="number">0</saveprof>
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<score type="number">14</score>
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</dexterity>
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<intelligence>
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<bonus type="number">1</bonus>
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<save type="number">1</save>
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<savemodifier type="number">0</savemodifier>
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<saveprof type="number">0</saveprof>
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<score type="number">12</score>
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</intelligence>
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<strength>
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<bonus type="number">4</bonus>
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<save type="number">6</save>
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<savemodifier type="number">0</savemodifier>
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<saveprof type="number">1</saveprof>
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<score type="number">18</score>
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</strength>
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<wisdom>
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<bonus type="number">0</bonus>
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<save type="number">0</save>
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<savemodifier type="number">0</savemodifier>
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<saveprof type="number">0</saveprof>
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<score type="number">11</score>
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</wisdom>
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</abilities>
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<adventurelist>
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</adventurelist>
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<age type="string">84</age>
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<background type="string">Soldier Standard bearer</background>
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<backgroundlink type="windowreference">
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<class>reference_background</class>
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<recordname>reference.backgrounddata.soldier@DD Basic Rules - Player</recordname>
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</backgroundlink>
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<bonds type="string">I'll never forget the crushing defeat my company suffered or the enemies who dealt it.</bonds>
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<classes>
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<id-00001>
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<casterlevelinvmult type="number">0</casterlevelinvmult>
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<casterpactmagic type="number">0</casterpactmagic>
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<hddie type="dice">d10</hddie>
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<hdused type="number">0</hdused>
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<level type="number">1</level>
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<name type="string">Fighter</name>
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<shortcut type="windowreference">
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<class>reference_class</class>
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<recordname>reference.classdata.fighter@DD Basic Rules - Player</recordname>
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</shortcut>
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</id-00001>
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</classes>
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<coins>
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<slot1>
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<amount type="number">10</amount>
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<name type="string">gp</name>
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</slot1>
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<slot2>
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<amount type="number">0</amount>
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</slot2>
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<slot3>
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<amount type="number">0</amount>
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</slot3>
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<slot4>
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<amount type="number">0</amount>
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</slot4>
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<slot5>
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<amount type="number">0</amount>
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</slot5>
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<slot6>
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<amount type="number">0</amount>
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</slot6>
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</coins>
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<defenses>
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<ac>
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<armor type="number">6</armor>
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<dexbonus type="string">no</dexbonus>
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<disstealth type="number">1</disstealth>
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<misc type="number">0</misc>
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<prof type="number">1</prof>
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<shield type="number">0</shield>
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<temporary type="number">0</temporary>
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<total type="number">16</total>
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</ac>
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</defenses>
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<encumbrance>
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<encumbered type="number">90</encumbered>
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<encumberedheavy type="number">180</encumberedheavy>
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<liftpushdrag type="number">540</liftpushdrag>
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<load type="number">69</load>
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<max type="number">270</max>
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</encumbrance>
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<exp type="number">0</exp>
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<expneeded type="number">0</expneeded>
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<featlist>
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</featlist>
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<featurelist>
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<id-00001>
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<level type="number">1</level>
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<locked type="number">1</locked>
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<name type="string">Second Wind</name>
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<source type="string">Fighter</source>
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<text type="formattedtext">
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<p>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.</p>
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<p>Once you use this feature, you must finish a short or long rest before you can use it again.</p>
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</text>
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</id-00001>
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<id-00002>
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<level type="number">1</level>
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<locked type="number">0</locked>
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<name type="string">Fighting Style - Two-Weapon Fighting</name>
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<source type="string">Fighter</source>
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<text type="formattedtext">
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<p>You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.</p>
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<p><b>Archery</b></p>
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<p>You gain a +2 bonus to attack rolls you make with</p>
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<p>ranged weapons.</p>
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<p><b>Defense</b></p>
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<p>While you are wearing armor, you gain a +1 bonus to AC.</p>
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<p><b>Dueling</b></p>
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<p>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.</p>
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<p><b>Great Weapon Fighting</b></p>
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<p>When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.</p>
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<p><b>Protection</b></p>
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<p>When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.</p>
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<p><b>Two-Weapon Fighting</b></p>
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<p>When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.</p>
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</text>
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</id-00002>
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<id-00003>
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<locked type="number">1</locked>
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<name type="string">Military Rank</name>
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<source type="string">Soldier</source>
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<text type="formattedtext">
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<p>You have a military rank from your career as a soldier.</p>
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<p>Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.</p>
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</text>
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</id-00003>
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</featurelist>
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<flaws type="string">I'd rather eat my armor than admit when I'm wrong.</flaws>
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<gender type="string">Male</gender>
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<height type="string">4'8"</height>
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<hp>
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<temporary type="number">0</temporary>
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<total type="number">13</total>
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<wounds type="number">13</wounds>
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</hp>
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<ideals type="string">Responsibility. I do what I must and obey just authority. (Lawful)</ideals>
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<initiative>
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<misc type="number">0</misc>
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<temporary type="number">0</temporary>
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<total type="number">2</total>
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</initiative>
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<inspiration type="number">0</inspiration>
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<inventorylist>
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<id-00001>
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<ac type="number">0</ac>
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<bonus type="number">0</bonus>
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<carried type="number">1</carried>
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<cost type="string">0 gp</cost>
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<count type="number">1</count>
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<description type="formattedtext">
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<p></p>
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</description>
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<isidentified type="number">1</isidentified>
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<istemplate type="number">0</istemplate>
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<locked type="number">1</locked>
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<name type="string">Sergeant Rank Insignia</name>
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<subtype type="string">Standard</subtype>
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<type type="string">Adventuring Gear</type>
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<weight type="number">0</weight>
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</id-00001>
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<id-00002>
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<carried type="number">1</carried>
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<cost type="string">5 sp</cost>
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<count type="number">1</count>
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<description type="formattedtext">
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<p>This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency.</p>
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</description>
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<isidentified type="number">1</isidentified>
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<locked type="number">1</locked>
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<name type="string">Playing Card Set</name>
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<subtype type="string">Gaming Set</subtype>
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<type type="string">Tools</type>
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<weight type="number">0</weight>
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</id-00002>
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<id-00003>
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<carried type="number">1</carried>
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<cost type="string">5 sp</cost>
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<count type="number">1</count>
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<description type="formattedtext">
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<p></p>
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</description>
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<isidentified type="number">1</isidentified>
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<locked type="number">1</locked>
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<name type="string">Clothes, Common</name>
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<subtype type="string">Standard</subtype>
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<type type="string">Adventuring Gear</type>
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<weight type="number">3</weight>
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</id-00003>
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<id-00004>
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<carried type="number">1</carried>
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<cost type="string">5 sp</cost>
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<count type="number">1</count>
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<description type="formattedtext">
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<p>A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section).</p>
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</description>
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<isidentified type="number">1</isidentified>
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<locked type="number">1</locked>
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<name type="string">Pouch</name>
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<subtype type="string">Standard</subtype>
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<type type="string">Adventuring Gear</type>
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<weight type="number">1</weight>
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</id-00004>
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<id-00005>
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<ac type="number">16</ac>
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<bonus type="number">0</bonus>
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<carried type="number">2</carried>
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<cost type="string">75 gp</cost>
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<count type="number">1</count>
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<description type="formattedtext">
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<p>Of all the armor categories, heavy armor offers the best protection. These suits of armor cover the entire body and are designed to stop a wide range of attacks. Only proficient warriors can manage their weight and bulk.</p>
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<p>Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.</p>
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</description>
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<dexbonus type="string">-</dexbonus>
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<isidentified type="number">1</isidentified>
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<istemplate type="number">0</istemplate>
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<locked type="number">1</locked>
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<name type="string">Chain Mail</name>
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<stealth type="string">Disadvantage</stealth>
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<strength type="string">Str 13</strength>
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<subtype type="string">Heavy Armor</subtype>
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<type type="string">Armor</type>
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<weight type="number">55</weight>
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</id-00005>
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<id-00006>
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<ac type="number">0</ac>
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<bonus type="number">0</bonus>
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<carried type="number">2</carried>
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<cost type="string">10 gp</cost>
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<count type="number">1</count>
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<damage type="string">1d8 slashing</damage>
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<description type="formattedtext">
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<p></p>
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</description>
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<isidentified type="number">1</isidentified>
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||
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<istemplate type="number">0</istemplate>
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||
|
<locked type="number">1</locked>
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||
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<name type="string">Battleaxe</name>
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<properties type="string">Versatile (1d10)</properties>
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<subtype type="string">Martial Weapons</subtype>
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<type type="string">Weapon</type>
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<weight type="number">4</weight>
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||
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</id-00006>
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|
<id-00007>
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||
|
<ac type="number">0</ac>
|
||
|
<bonus type="number">0</bonus>
|
||
|
<carried type="number">2</carried>
|
||
|
<cost type="string">15 gp</cost>
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||
|
<count type="number">1</count>
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||
|
<damage type="string">1d8 bludgeoning</damage>
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||
|
<description type="formattedtext">
|
||
|
<p></p>
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||
|
</description>
|
||
|
<isidentified type="number">1</isidentified>
|
||
|
<istemplate type="number">0</istemplate>
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Warhammer</name>
|
||
|
<properties type="string">Versatile (1d10)</properties>
|
||
|
<subtype type="string">Martial Weapons</subtype>
|
||
|
<type type="string">Weapon</type>
|
||
|
<weight type="number">2</weight>
|
||
|
</id-00007>
|
||
|
<id-00008>
|
||
|
<ac type="number">0</ac>
|
||
|
<bonus type="number">0</bonus>
|
||
|
<carried type="number">2</carried>
|
||
|
<cost type="string">5 gp</cost>
|
||
|
<count type="number">2</count>
|
||
|
<damage type="string">1d6 slashing</damage>
|
||
|
<description type="formattedtext">
|
||
|
<p></p>
|
||
|
</description>
|
||
|
<isidentified type="number">1</isidentified>
|
||
|
<istemplate type="number">0</istemplate>
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Handaxe</name>
|
||
|
<properties type="string">Light, thrown (range 20/60)</properties>
|
||
|
<subtype type="string">Simple Melee Weapons</subtype>
|
||
|
<type type="string">Weapon</type>
|
||
|
<weight type="number">2</weight>
|
||
|
</id-00008>
|
||
|
</inventorylist>
|
||
|
<languagelist>
|
||
|
<id-00001>
|
||
|
<name type="string">Common </name>
|
||
|
</id-00001>
|
||
|
<id-00002>
|
||
|
<name type="string">Dwarvish</name>
|
||
|
</id-00002>
|
||
|
</languagelist>
|
||
|
<level type="number">1</level>
|
||
|
<name type="string">Moradin Battlehammer</name>
|
||
|
<perception type="number">12</perception>
|
||
|
<perceptionmodifier type="number">0</perceptionmodifier>
|
||
|
<personalitytraits type="string">I enjoy being strong and like breaking things.\nI can stare down a hell hound without flinching.</personalitytraits>
|
||
|
<powermeta>
|
||
|
<pactmagicslots1>
|
||
|
<max type="number">0</max>
|
||
|
</pactmagicslots1>
|
||
|
<pactmagicslots2>
|
||
|
<max type="number">0</max>
|
||
|
</pactmagicslots2>
|
||
|
<pactmagicslots3>
|
||
|
<max type="number">0</max>
|
||
|
</pactmagicslots3>
|
||
|
<pactmagicslots4>
|
||
|
<max type="number">0</max>
|
||
|
</pactmagicslots4>
|
||
|
<pactmagicslots5>
|
||
|
<max type="number">0</max>
|
||
|
</pactmagicslots5>
|
||
|
<pactmagicslots6>
|
||
|
<max type="number">0</max>
|
||
|
</pactmagicslots6>
|
||
|
<pactmagicslots7>
|
||
|
<max type="number">0</max>
|
||
|
</pactmagicslots7>
|
||
|
<pactmagicslots8>
|
||
|
<max type="number">0</max>
|
||
|
</pactmagicslots8>
|
||
|
<pactmagicslots9>
|
||
|
<max type="number">0</max>
|
||
|
</pactmagicslots9>
|
||
|
<spellslots1>
|
||
|
<max type="number">0</max>
|
||
|
</spellslots1>
|
||
|
<spellslots2>
|
||
|
<max type="number">0</max>
|
||
|
</spellslots2>
|
||
|
<spellslots3>
|
||
|
<max type="number">0</max>
|
||
|
</spellslots3>
|
||
|
<spellslots4>
|
||
|
<max type="number">0</max>
|
||
|
</spellslots4>
|
||
|
<spellslots5>
|
||
|
<max type="number">0</max>
|
||
|
</spellslots5>
|
||
|
<spellslots6>
|
||
|
<max type="number">0</max>
|
||
|
</spellslots6>
|
||
|
<spellslots7>
|
||
|
<max type="number">0</max>
|
||
|
</spellslots7>
|
||
|
<spellslots8>
|
||
|
<max type="number">0</max>
|
||
|
</spellslots8>
|
||
|
<spellslots9>
|
||
|
<max type="number">0</max>
|
||
|
</spellslots9>
|
||
|
</powermeta>
|
||
|
<powers>
|
||
|
</powers>
|
||
|
<profbonus type="number">2</profbonus>
|
||
|
<proficiencylist>
|
||
|
<id-00001>
|
||
|
<name type="string">Weapon: Simple weapons, martial weapons</name>
|
||
|
</id-00001>
|
||
|
<id-00002>
|
||
|
<name type="string">Armor: All armor, shields</name>
|
||
|
</id-00002>
|
||
|
<id-00003>
|
||
|
<name type="string">Tool: One type of gaming set, vehicles (land)</name>
|
||
|
</id-00003>
|
||
|
</proficiencylist>
|
||
|
<race type="string">Mountain Dwarf</race>
|
||
|
<racelink type="windowreference">
|
||
|
<class>reference_race</class>
|
||
|
<recordname>reference.racedata.dwarf@DD5E SRD Data</recordname>
|
||
|
</racelink>
|
||
|
<senses type="string">Darkvision 60</senses>
|
||
|
<size type="string">Medium</size>
|
||
|
<skilllist>
|
||
|
<id-00001>
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Perception</name>
|
||
|
<prof type="number">1</prof>
|
||
|
<stat type="string">wisdom</stat>
|
||
|
<total type="number">2</total>
|
||
|
</id-00001>
|
||
|
<id-00002>
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Intimidation</name>
|
||
|
<prof type="number">1</prof>
|
||
|
<stat type="string">charisma</stat>
|
||
|
<total type="number">3</total>
|
||
|
</id-00002>
|
||
|
<id-00003>
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Athletics</name>
|
||
|
<prof type="number">1</prof>
|
||
|
<stat type="string">strength</stat>
|
||
|
<total type="number">6</total>
|
||
|
</id-00003>
|
||
|
<id-00004>
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Arcana</name>
|
||
|
<prof type="number">0</prof>
|
||
|
<stat type="string">intelligence</stat>
|
||
|
<total type="number">1</total>
|
||
|
</id-00004>
|
||
|
<id-00005>
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Persuasion</name>
|
||
|
<prof type="number">0</prof>
|
||
|
<stat type="string">charisma</stat>
|
||
|
<total type="number">1</total>
|
||
|
</id-00005>
|
||
|
<id-00006>
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Nature</name>
|
||
|
<prof type="number">0</prof>
|
||
|
<stat type="string">intelligence</stat>
|
||
|
<total type="number">1</total>
|
||
|
</id-00006>
|
||
|
<id-00007>
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Medicine</name>
|
||
|
<prof type="number">0</prof>
|
||
|
<stat type="string">wisdom</stat>
|
||
|
<total type="number">0</total>
|
||
|
</id-00007>
|
||
|
<id-00008>
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Survival</name>
|
||
|
<prof type="number">0</prof>
|
||
|
<stat type="string">wisdom</stat>
|
||
|
<total type="number">0</total>
|
||
|
</id-00008>
|
||
|
<id-00009>
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Performance</name>
|
||
|
<prof type="number">0</prof>
|
||
|
<stat type="string">charisma</stat>
|
||
|
<total type="number">1</total>
|
||
|
</id-00009>
|
||
|
<id-00010>
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Acrobatics</name>
|
||
|
<prof type="number">1</prof>
|
||
|
<stat type="string">dexterity</stat>
|
||
|
<total type="number">4</total>
|
||
|
</id-00010>
|
||
|
<id-00011>
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Religion</name>
|
||
|
<prof type="number">0</prof>
|
||
|
<stat type="string">intelligence</stat>
|
||
|
<total type="number">1</total>
|
||
|
</id-00011>
|
||
|
<id-00012>
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Sleight of Hand</name>
|
||
|
<prof type="number">0</prof>
|
||
|
<stat type="string">dexterity</stat>
|
||
|
<total type="number">2</total>
|
||
|
</id-00012>
|
||
|
<id-00013>
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Insight</name>
|
||
|
<prof type="number">0</prof>
|
||
|
<stat type="string">wisdom</stat>
|
||
|
<total type="number">0</total>
|
||
|
</id-00013>
|
||
|
<id-00014>
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Deception</name>
|
||
|
<prof type="number">0</prof>
|
||
|
<stat type="string">charisma</stat>
|
||
|
<total type="number">1</total>
|
||
|
</id-00014>
|
||
|
<id-00015>
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Investigation</name>
|
||
|
<prof type="number">0</prof>
|
||
|
<stat type="string">intelligence</stat>
|
||
|
<total type="number">1</total>
|
||
|
</id-00015>
|
||
|
<id-00016>
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Stealth</name>
|
||
|
<prof type="number">0</prof>
|
||
|
<stat type="string">dexterity</stat>
|
||
|
<total type="number">2</total>
|
||
|
</id-00016>
|
||
|
<id-00017>
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">History</name>
|
||
|
<prof type="number">0</prof>
|
||
|
<stat type="string">intelligence</stat>
|
||
|
<total type="number">1</total>
|
||
|
</id-00017>
|
||
|
<id-00018>
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Animal Handling</name>
|
||
|
<prof type="number">0</prof>
|
||
|
<stat type="string">wisdom</stat>
|
||
|
<total type="number">0</total>
|
||
|
</id-00018>
|
||
|
</skilllist>
|
||
|
<speed>
|
||
|
<armor type="number">0</armor>
|
||
|
<base type="number">25</base>
|
||
|
<misc type="number">0</misc>
|
||
|
<temporary type="number">0</temporary>
|
||
|
<total type="number">25</total>
|
||
|
</speed>
|
||
|
<temp>
|
||
|
</temp>
|
||
|
<token type="token">portrait_id-00001_token</token>
|
||
|
<traitlist>
|
||
|
<id-00001>
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Dwarven Resilience</name>
|
||
|
<source type="string">Dwarf</source>
|
||
|
<text type="formattedtext">
|
||
|
<p>You have advantage on saving throws against poison, and you have resistance against poison damage.</p>
|
||
|
</text>
|
||
|
<type type="string">racial</type>
|
||
|
</id-00001>
|
||
|
<id-00002>
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Stonecunning</name>
|
||
|
<source type="string">Dwarf</source>
|
||
|
<text type="formattedtext">
|
||
|
<p>Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.</p>
|
||
|
</text>
|
||
|
<type type="string">racial</type>
|
||
|
</id-00002>
|
||
|
<id-00003>
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Dwarven Combat Training</name>
|
||
|
<source type="string">Dwarf</source>
|
||
|
<text type="formattedtext">
|
||
|
<p>You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.</p>
|
||
|
</text>
|
||
|
<type type="string">racial</type>
|
||
|
</id-00003>
|
||
|
<id-00004>
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Tool Proficiency</name>
|
||
|
<source type="string">Dwarf</source>
|
||
|
<text type="formattedtext">
|
||
|
<p>You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.</p>
|
||
|
</text>
|
||
|
<type type="string">racial</type>
|
||
|
</id-00004>
|
||
|
<id-00005>
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Dwarven Armor Training</name>
|
||
|
<source type="string">Mountain Dwarf</source>
|
||
|
<text type="formattedtext">
|
||
|
<p>You have proficiency with light and medium armor.</p>
|
||
|
</text>
|
||
|
<type type="string">subracial</type>
|
||
|
</id-00005>
|
||
|
</traitlist>
|
||
|
<weaponlist>
|
||
|
<id-00001>
|
||
|
<attackbonus type="number">0</attackbonus>
|
||
|
<carried type="number">2</carried>
|
||
|
<damagelist>
|
||
|
<id-00001>
|
||
|
<bonus type="number">0</bonus>
|
||
|
<dice type="dice">d8</dice>
|
||
|
<stat type="string">base</stat>
|
||
|
<type type="string">slashing</type>
|
||
|
</id-00001>
|
||
|
</damagelist>
|
||
|
<isidentified type="number">1</isidentified>
|
||
|
<maxammo type="number">0</maxammo>
|
||
|
<name type="string">Battleaxe</name>
|
||
|
<prof type="number">1</prof>
|
||
|
<shortcut type="windowreference">
|
||
|
<class>item</class>
|
||
|
<recordname>....inventorylist.id-00006</recordname>
|
||
|
</shortcut>
|
||
|
<type type="number">0</type>
|
||
|
</id-00001>
|
||
|
<id-00002>
|
||
|
<attackbonus type="number">0</attackbonus>
|
||
|
<carried type="number">2</carried>
|
||
|
<damagelist>
|
||
|
<id-00001>
|
||
|
<bonus type="number">0</bonus>
|
||
|
<dice type="dice">d8</dice>
|
||
|
<stat type="string">base</stat>
|
||
|
<type type="string">bludgeoning</type>
|
||
|
</id-00001>
|
||
|
</damagelist>
|
||
|
<isidentified type="number">1</isidentified>
|
||
|
<maxammo type="number">0</maxammo>
|
||
|
<name type="string">Warhammer</name>
|
||
|
<prof type="number">1</prof>
|
||
|
<shortcut type="windowreference">
|
||
|
<class>item</class>
|
||
|
<recordname>....inventorylist.id-00007</recordname>
|
||
|
</shortcut>
|
||
|
<type type="number">0</type>
|
||
|
</id-00002>
|
||
|
<id-00003>
|
||
|
<attackbonus type="number">0</attackbonus>
|
||
|
<carried type="number">2</carried>
|
||
|
<damagelist>
|
||
|
<id-00001>
|
||
|
<bonus type="number">0</bonus>
|
||
|
<dice type="dice">d6</dice>
|
||
|
<stat type="string">base</stat>
|
||
|
<type type="string">slashing</type>
|
||
|
</id-00001>
|
||
|
</damagelist>
|
||
|
<isidentified type="number">1</isidentified>
|
||
|
<maxammo type="number">0</maxammo>
|
||
|
<name type="string">Handaxe</name>
|
||
|
<prof type="number">1</prof>
|
||
|
<shortcut type="windowreference">
|
||
|
<class>item</class>
|
||
|
<recordname>....inventorylist.id-00008</recordname>
|
||
|
</shortcut>
|
||
|
<type type="number">0</type>
|
||
|
</id-00003>
|
||
|
<id-00004>
|
||
|
<attackbonus type="number">0</attackbonus>
|
||
|
<carried type="number">2</carried>
|
||
|
<damagelist>
|
||
|
<id-00001>
|
||
|
<bonus type="number">0</bonus>
|
||
|
<dice type="dice">d6</dice>
|
||
|
<stat type="string">base</stat>
|
||
|
<type type="string">slashing</type>
|
||
|
</id-00001>
|
||
|
</damagelist>
|
||
|
<isidentified type="number">1</isidentified>
|
||
|
<maxammo type="number">0</maxammo>
|
||
|
<name type="string">Handaxe</name>
|
||
|
<prof type="number">1</prof>
|
||
|
<shortcut type="windowreference">
|
||
|
<class>item</class>
|
||
|
<recordname>....inventorylist.id-00008</recordname>
|
||
|
</shortcut>
|
||
|
<type type="number">2</type>
|
||
|
</id-00004>
|
||
|
</weaponlist>
|
||
|
<weight type="string">162</weight>
|
||
|
</id-00001>
|
||
|
<id-00003>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<abilities>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<charisma>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<bonus type="number">1</bonus>
|
||
|
<save type="number">3</save>
|
||
|
<savemodifier type="number">0</savemodifier>
|
||
|
<saveprof type="number">1</saveprof>
|
||
|
<score type="number">12</score>
|
||
|
</charisma>
|
||
|
<constitution>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<bonus type="number">2</bonus>
|
||
|
<save type="number">2</save>
|
||
|
<savemodifier type="number">0</savemodifier>
|
||
|
<saveprof type="number">0</saveprof>
|
||
|
<score type="number">14</score>
|
||
|
</constitution>
|
||
|
<dexterity>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<bonus type="number">2</bonus>
|
||
|
<save type="number">2</save>
|
||
|
<savemodifier type="number">0</savemodifier>
|
||
|
<saveprof type="number">0</saveprof>
|
||
|
<score type="number">14</score>
|
||
|
</dexterity>
|
||
|
<intelligence>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<bonus type="number">1</bonus>
|
||
|
<save type="number">1</save>
|
||
|
<savemodifier type="number">0</savemodifier>
|
||
|
<saveprof type="number">0</saveprof>
|
||
|
<score type="number">13</score>
|
||
|
</intelligence>
|
||
|
<strength>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<bonus type="number">2</bonus>
|
||
|
<save type="number">2</save>
|
||
|
<savemodifier type="number">0</savemodifier>
|
||
|
<saveprof type="number">0</saveprof>
|
||
|
<score type="number">14</score>
|
||
|
</strength>
|
||
|
<wisdom>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<bonus type="number">3</bonus>
|
||
|
<save type="number">5</save>
|
||
|
<savemodifier type="number">0</savemodifier>
|
||
|
<saveprof type="number">1</saveprof>
|
||
|
<score type="number">16</score>
|
||
|
</wisdom>
|
||
|
</abilities>
|
||
|
<adventurelist>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
</adventurelist>
|
||
|
<age type="string">400</age>
|
||
|
<alignment type="string">Neutral</alignment>
|
||
|
<background type="string">Acolyte</background>
|
||
|
<backgroundlink type="windowreference">
|
||
|
<class>reference_background</class>
|
||
|
<recordname>reference.backgrounddata.acolyte@DD Basic Rules - Player</recordname>
|
||
|
</backgroundlink>
|
||
|
<bonds type="string">I would die to recover an ancient relic of my faith that was lost long ago.</bonds>
|
||
|
<classes>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<id-00003>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<casterlevelinvmult type="number">1</casterlevelinvmult>
|
||
|
<casterpactmagic type="number">0</casterpactmagic>
|
||
|
<hddie type="dice">d8</hddie>
|
||
|
<hdused type="number">0</hdused>
|
||
|
<level type="number">1</level>
|
||
|
<name type="string">Cleric</name>
|
||
|
<shortcut type="windowreference">
|
||
|
<class>reference_class</class>
|
||
|
<recordname>reference.classdata.cleric@DD5E SRD Data</recordname>
|
||
|
</shortcut>
|
||
|
</id-00003>
|
||
|
</classes>
|
||
|
<coins>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<slot1>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<amount type="number">15</amount>
|
||
|
<name type="string">gp</name>
|
||
|
</slot1>
|
||
|
<slot2>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<amount type="number">0</amount>
|
||
|
</slot2>
|
||
|
<slot3>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<amount type="number">0</amount>
|
||
|
</slot3>
|
||
|
<slot4>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<amount type="number">0</amount>
|
||
|
</slot4>
|
||
|
<slot5>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<amount type="number">0</amount>
|
||
|
</slot5>
|
||
|
<slot6>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<amount type="number">0</amount>
|
||
|
</slot6>
|
||
|
</coins>
|
||
|
<defenses>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<ac>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<armor type="number">3</armor>
|
||
|
<dexbonus type="string">max2</dexbonus>
|
||
|
<disstealth type="number">0</disstealth>
|
||
|
<misc type="number">0</misc>
|
||
|
<prof type="number">1</prof>
|
||
|
<shield type="number">2</shield>
|
||
|
<temporary type="number">0</temporary>
|
||
|
<total type="number">17</total>
|
||
|
</ac>
|
||
|
</defenses>
|
||
|
<deity type="string">Oghma</deity>
|
||
|
<encumbrance>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<encumbered type="number">70</encumbered>
|
||
|
<encumberedheavy type="number">140</encumberedheavy>
|
||
|
<liftpushdrag type="number">420</liftpushdrag>
|
||
|
<load type="number">50.25</load>
|
||
|
<max type="number">210</max>
|
||
|
</encumbrance>
|
||
|
<exp type="number">0</exp>
|
||
|
<expneeded type="number">0</expneeded>
|
||
|
<featlist>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
</featlist>
|
||
|
<featurelist>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<id-00001>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<level type="number">1</level>
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Life Domain</name>
|
||
|
<source type="string">Cleric</source>
|
||
|
<text type="formattedtext">
|
||
|
<p>The Life domain focuses on the vibrant positive</p>
|
||
|
<p>energy-one of the fundamental forces of the universe- that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).</p>
|
||
|
<p><b>Life Domain Spells</b></p>
|
||
|
<table>
|
||
|
<tr>
|
||
|
<td><b>Cleric Level</b></td>
|
||
|
<td><b>Spells</b></td>
|
||
|
</tr>
|
||
|
<tr>
|
||
|
<td>1st</td>
|
||
|
<td>bless, cure wounds</td>
|
||
|
</tr>
|
||
|
<tr>
|
||
|
<td>3rd</td>
|
||
|
<td>lesser restoration, spiritual weapon</td>
|
||
|
</tr>
|
||
|
<tr>
|
||
|
<td>5th</td>
|
||
|
<td>beacon of hope, revivify</td>
|
||
|
</tr>
|
||
|
<tr>
|
||
|
<td>7th</td>
|
||
|
<td>death ward, guardian of faith</td>
|
||
|
</tr>
|
||
|
<tr>
|
||
|
<td>9th</td>
|
||
|
<td>mass cure wounds, raise dead</td>
|
||
|
</tr>
|
||
|
</table>
|
||
|
<h>Features</h>
|
||
|
<linklist>
|
||
|
<link class="reference_classfeature" recordname="reference.classdata.cleric.features.channeldivinity_preservelife2@DD Basic Rules - Player">Channel Divinity: Preserve Life</link>
|
||
|
<link class="reference_classfeature" recordname="reference.classdata.cleric.features.blessedhealer6@DD Basic Rules - Player">Blessed Healer</link>
|
||
|
<link class="reference_classfeature" recordname="reference.classdata.cleric.features.divinestrike8@DD Basic Rules - Player">Divine Strike</link>
|
||
|
<link class="reference_classfeature" recordname="reference.classdata.cleric.features.supremehealing17@DD Basic Rules - Player">Supreme Healing</link>
|
||
|
</linklist>
|
||
|
</text>
|
||
|
</id-00001>
|
||
|
<id-00002>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<level type="number">1</level>
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Bonus Proficiency (Life)</name>
|
||
|
<source type="string">Cleric</source>
|
||
|
<specialization type="string">Life Domain</specialization>
|
||
|
<text type="formattedtext">
|
||
|
<p>When you choose this domain at 1st level, you gain proficiency with heavy armor.</p>
|
||
|
</text>
|
||
|
</id-00002>
|
||
|
<id-00003>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<level type="number">1</level>
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Disciple of Life</name>
|
||
|
<source type="string">Cleric</source>
|
||
|
<specialization type="string">Life Domain</specialization>
|
||
|
<text type="formattedtext">
|
||
|
<p>Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.</p>
|
||
|
</text>
|
||
|
</id-00003>
|
||
|
<id-00004>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<level type="number">1</level>
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Spellcasting</name>
|
||
|
<source type="string">Cleric</source>
|
||
|
<text type="formattedtext">
|
||
|
<p>As a conduit for divine power, you can cast cleric spells.</p>
|
||
|
<linklist>
|
||
|
<link class="reference_colindex" recordname="reference.spelllists.cleric@DD5E SRD Data">Cleric Spells</link>
|
||
|
</linklist>
|
||
|
<p><b>Cantrips</b></p>
|
||
|
<p>At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>
|
||
|
<p><b>Preparing and Casting Spells</b></p>
|
||
|
<p>The Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.</p>
|
||
|
<p>You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>
|
||
|
<p>For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells</p>
|
||
|
<p>of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.</p>
|
||
|
<p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>
|
||
|
<p><b>Spellcasting Ability</b></p>
|
||
|
<p>Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.</p>
|
||
|
<p><b>Spell save DC </b>= 8 + your proficiency bonus + your Wisdom modifier</p>
|
||
|
<p><b>Spell attack modifier </b>= your proficiency bonus + your Wisdom modifier</p>
|
||
|
<p><b>Ritual Casting</b></p>
|
||
|
<p>You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>
|
||
|
<p><b>Spellcasting Focus</b></p>
|
||
|
<p>You can use a holy symbol as a spellcasting focus for your cleric spells.</p>
|
||
|
</text>
|
||
|
</id-00004>
|
||
|
<id-00005>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Shelter of the Faithful</name>
|
||
|
<source type="string">Acolyte</source>
|
||
|
<text type="formattedtext">
|
||
|
<p>As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.</p>
|
||
|
<p>You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.</p>
|
||
|
</text>
|
||
|
</id-00005>
|
||
|
</featurelist>
|
||
|
<flaws type="string">Suspicious of strangers and suspect the worst of them.</flaws>
|
||
|
<gender type="string">Female</gender>
|
||
|
<height type="string">5'10"</height>
|
||
|
<hp>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<deathsavefail type="number">0</deathsavefail>
|
||
|
<deathsavesuccess type="number">0</deathsavesuccess>
|
||
|
<temporary type="number">0</temporary>
|
||
|
<total type="number">6</total>
|
||
|
<wounds type="number">6</wounds>
|
||
|
</hp>
|
||
|
<ideals type="string">Change - We must help bring about the changes the gods are constantly working in the world.</ideals>
|
||
|
<initiative>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<misc type="number">0</misc>
|
||
|
<temporary type="number">0</temporary>
|
||
|
<total type="number">2</total>
|
||
|
</initiative>
|
||
|
<inventorylist>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<id-00001>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<carried type="number">2</carried>
|
||
|
<cost type="string">25 gp</cost>
|
||
|
<count type="number">1</count>
|
||
|
<damage type="string">1d8 piercing</damage>
|
||
|
<description type="formattedtext">
|
||
|
<p></p>
|
||
|
</description>
|
||
|
<isidentified type="number">1</isidentified>
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Crossbow, Light</name>
|
||
|
<properties type="string">Ammunition (range 80/320), loading, two-handed</properties>
|
||
|
<subtype type="string">Simple Ranged Weapons</subtype>
|
||
|
<type type="string">Weapon</type>
|
||
|
<weight type="number">5</weight>
|
||
|
</id-00001>
|
||
|
<id-00002>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<ac type="number">13</ac>
|
||
|
<bonus type="number">0</bonus>
|
||
|
<carried type="number">2</carried>
|
||
|
<cost type="string">50 gp</cost>
|
||
|
<count type="number">1</count>
|
||
|
<description type="formattedtext">
|
||
|
<p>Medium armor offers more protection than light armor, but it also impairs movement more. If you wear medium armor, you add your Dexterity modifier, to a maximum of +2, to the base number from your armor type to determine your Armor Class.</p>
|
||
|
<p>Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.</p>
|
||
|
</description>
|
||
|
<dexbonus type="string">Yes (max 2)</dexbonus>
|
||
|
<isidentified type="number">1</isidentified>
|
||
|
<istemplate type="number">0</istemplate>
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Chain Shirt</name>
|
||
|
<stealth type="string">-</stealth>
|
||
|
<strength type="string">-</strength>
|
||
|
<subtype type="string">Medium Armor</subtype>
|
||
|
<type type="string">Armor</type>
|
||
|
<weight type="number">20</weight>
|
||
|
</id-00002>
|
||
|
<id-00004>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<ac type="number">2</ac>
|
||
|
<carried type="number">2</carried>
|
||
|
<cost type="string">10 gp</cost>
|
||
|
<count type="number">1</count>
|
||
|
<description type="formattedtext">
|
||
|
<p>A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.</p>
|
||
|
</description>
|
||
|
<dexbonus type="string">-</dexbonus>
|
||
|
<isidentified type="number">1</isidentified>
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Shield</name>
|
||
|
<stealth type="string">-</stealth>
|
||
|
<strength type="string">-</strength>
|
||
|
<subtype type="string">Shield</subtype>
|
||
|
<type type="string">Armor</type>
|
||
|
<weight type="number">6</weight>
|
||
|
</id-00004>
|
||
|
<id-00005>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<ac type="number">0</ac>
|
||
|
<bonus type="number">0</bonus>
|
||
|
<carried type="number">2</carried>
|
||
|
<cost type="string">5 gp</cost>
|
||
|
<count type="number">1</count>
|
||
|
<damage type="string">1d6 bludgeoning</damage>
|
||
|
<description type="formattedtext">
|
||
|
<p></p>
|
||
|
</description>
|
||
|
<isidentified type="number">1</isidentified>
|
||
|
<istemplate type="number">0</istemplate>
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Mace</name>
|
||
|
<properties type="string">-</properties>
|
||
|
<subtype type="string">Simple Melee Weapons</subtype>
|
||
|
<type type="string">Weapon</type>
|
||
|
<weight type="number">4</weight>
|
||
|
</id-00005>
|
||
|
<id-00006>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<carried type="number">1</carried>
|
||
|
<cost type="string">5 gp</cost>
|
||
|
<count type="number">1</count>
|
||
|
<isidentified type="number">1</isidentified>
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Holy Symbol</name>
|
||
|
<subtype type="string">Holy Symbol</subtype>
|
||
|
<type type="string">Adventuring Gear</type>
|
||
|
<weight type="number">0</weight>
|
||
|
</id-00006>
|
||
|
<id-00007>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<carried type="number">1</carried>
|
||
|
<cost type="string">25 gp</cost>
|
||
|
<count type="number">1</count>
|
||
|
<isidentified type="number">1</isidentified>
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Prayer Book</name>
|
||
|
<subtype type="string">Standard</subtype>
|
||
|
<type type="string">Adventuring Gear</type>
|
||
|
<weight type="number">5</weight>
|
||
|
</id-00007>
|
||
|
<id-00008>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<carried type="number">1</carried>
|
||
|
<cost type="string">1 gp</cost>
|
||
|
<count type="number">5</count>
|
||
|
<isidentified type="number">1</isidentified>
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Incense (One Block)</name>
|
||
|
<subtype type="string">Standard</subtype>
|
||
|
<type type="string">Adventuring Gear</type>
|
||
|
<weight type="number">0.03</weight>
|
||
|
</id-00008>
|
||
|
<id-00009>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<carried type="number">1</carried>
|
||
|
<cost type="string">15 gp</cost>
|
||
|
<count type="number">1</count>
|
||
|
<isidentified type="number">1</isidentified>
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Clothes, Vestments</name>
|
||
|
<subtype type="string">Standard</subtype>
|
||
|
<type type="string">Adventuring Gear</type>
|
||
|
<weight type="number">6</weight>
|
||
|
</id-00009>
|
||
|
<id-00010>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<carried type="number">1</carried>
|
||
|
<cost type="string">5 sp</cost>
|
||
|
<count type="number">1</count>
|
||
|
<isidentified type="number">1</isidentified>
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Clothes, Common</name>
|
||
|
<subtype type="string">Standard</subtype>
|
||
|
<type type="string">Adventuring Gear</type>
|
||
|
<weight type="number">3</weight>
|
||
|
</id-00010>
|
||
|
<id-00011>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<carried type="number">1</carried>
|
||
|
<cost type="string">5 cp</cost>
|
||
|
<count type="number">1</count>
|
||
|
<isidentified type="number">1</isidentified>
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Belt</name>
|
||
|
<subtype type="string">Standard</subtype>
|
||
|
<type type="string">Adventuring Gear</type>
|
||
|
<weight type="number">0.1</weight>
|
||
|
</id-00011>
|
||
|
<id-00012>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<carried type="number">1</carried>
|
||
|
<cost type="string">5 sp</cost>
|
||
|
<count type="number">1</count>
|
||
|
<description type="formattedtext">
|
||
|
<p>A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section).</p>
|
||
|
</description>
|
||
|
<isidentified type="number">1</isidentified>
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Pouch</name>
|
||
|
<subtype type="string">Standard</subtype>
|
||
|
<type type="string">Adventuring Gear</type>
|
||
|
<weight type="number">1</weight>
|
||
|
</id-00012>
|
||
|
</inventorylist>
|
||
|
<languagelist>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<id-00001>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<name type="string">Common</name>
|
||
|
</id-00001>
|
||
|
<id-00002>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<name type="string">Elvish</name>
|
||
|
</id-00002>
|
||
|
<id-00003>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<name type="string">Goblin</name>
|
||
|
</id-00003>
|
||
|
<id-00004>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<name type="string">Dwarvish</name>
|
||
|
</id-00004>
|
||
|
</languagelist>
|
||
|
<level type="number">1</level>
|
||
|
<name type="string">Nellaser - Amanda</name>
|
||
|
<perception type="number">15</perception>
|
||
|
<perceptionmodifier type="number">0</perceptionmodifier>
|
||
|
<personalitytraits type="string">I quote (or misquote) sacred texts and proverbs in almost every situation.\nI've enjoyed fine food, drink, and high society among my temple's elites. Rough living grates on me.</personalitytraits>
|
||
|
<powergroup>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<id-00001>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<castertype type="string">memorization</castertype>
|
||
|
<name type="string">Spells</name>
|
||
|
<prepared type="number">1</prepared>
|
||
|
<stat type="string">wisdom</stat>
|
||
|
</id-00001>
|
||
|
</powergroup>
|
||
|
<powermeta>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<pactmagicslots1>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<max type="number">0</max>
|
||
|
</pactmagicslots1>
|
||
|
<pactmagicslots2>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<max type="number">0</max>
|
||
|
</pactmagicslots2>
|
||
|
<pactmagicslots3>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<max type="number">0</max>
|
||
|
</pactmagicslots3>
|
||
|
<pactmagicslots4>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<max type="number">0</max>
|
||
|
</pactmagicslots4>
|
||
|
<pactmagicslots5>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<max type="number">0</max>
|
||
|
</pactmagicslots5>
|
||
|
<pactmagicslots6>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<max type="number">0</max>
|
||
|
</pactmagicslots6>
|
||
|
<pactmagicslots7>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<max type="number">0</max>
|
||
|
</pactmagicslots7>
|
||
|
<pactmagicslots8>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<max type="number">0</max>
|
||
|
</pactmagicslots8>
|
||
|
<pactmagicslots9>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<max type="number">0</max>
|
||
|
</pactmagicslots9>
|
||
|
<spellslots1>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<max type="number">2</max>
|
||
|
<used type="number">0</used>
|
||
|
</spellslots1>
|
||
|
<spellslots2>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<max type="number">0</max>
|
||
|
</spellslots2>
|
||
|
<spellslots3>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<max type="number">0</max>
|
||
|
</spellslots3>
|
||
|
<spellslots4>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<max type="number">0</max>
|
||
|
</spellslots4>
|
||
|
<spellslots5>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<max type="number">0</max>
|
||
|
</spellslots5>
|
||
|
<spellslots6>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<max type="number">0</max>
|
||
|
</spellslots6>
|
||
|
<spellslots7>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<max type="number">0</max>
|
||
|
</spellslots7>
|
||
|
<spellslots8>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<max type="number">0</max>
|
||
|
</spellslots8>
|
||
|
<spellslots9>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<max type="number">0</max>
|
||
|
</spellslots9>
|
||
|
</powermeta>
|
||
|
<powermode type="string">standard</powermode>
|
||
|
<powers>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<id-00001>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<actions>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<id-00001>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<order type="number">1</order>
|
||
|
<savetype type="string">dexterity</savetype>
|
||
|
<type type="string">cast</type>
|
||
|
</id-00001>
|
||
|
</actions>
|
||
|
<cast type="number">0</cast>
|
||
|
<castingtime type="string">1 action</castingtime>
|
||
|
<components type="string">V, M (a firefly or phosphorescent moss)</components>
|
||
|
<description type="formattedtext">
|
||
|
<p>You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.</p>
|
||
|
<p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>
|
||
|
</description>
|
||
|
<duration type="string">1 hour</duration>
|
||
|
<group type="string">Spells</group>
|
||
|
<level type="number">0</level>
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Light</name>
|
||
|
<prepared type="number">0</prepared>
|
||
|
<range type="string">Touch</range>
|
||
|
<ritual type="number">0</ritual>
|
||
|
<school type="string">Evocation</school>
|
||
|
<source type="string">Bard, Cleric, Sorcerer, Wizard</source>
|
||
|
</id-00001>
|
||
|
<id-00002>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<actions>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
</actions>
|
||
|
<cast type="number">0</cast>
|
||
|
<castingtime type="string">1 action</castingtime>
|
||
|
<components type="string">V, S, M (a miniature cloak)</components>
|
||
|
<description type="formattedtext">
|
||
|
<p>You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.</p>
|
||
|
</description>
|
||
|
<duration type="string">Concentration, up to 1 minute</duration>
|
||
|
<group type="string">Spells</group>
|
||
|
<level type="number">0</level>
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Resistance</name>
|
||
|
<prepared type="number">0</prepared>
|
||
|
<range type="string">Touch</range>
|
||
|
<ritual type="number">0</ritual>
|
||
|
<school type="string">Abjuration</school>
|
||
|
<source type="string">Cleric, Druid</source>
|
||
|
</id-00002>
|
||
|
<id-00003>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<actions>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<id-00001>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<order type="number">1</order>
|
||
|
<savetype type="string">dexterity</savetype>
|
||
|
<type type="string">cast</type>
|
||
|
</id-00001>
|
||
|
<id-00002>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<damagelist>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<id-00001>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<bonus type="number">0</bonus>
|
||
|
<dice type="dice">d8</dice>
|
||
|
<type type="string">radiant</type>
|
||
|
</id-00001>
|
||
|
</damagelist>
|
||
|
<order type="number">2</order>
|
||
|
<type type="string">damage</type>
|
||
|
</id-00002>
|
||
|
</actions>
|
||
|
<cast type="number">0</cast>
|
||
|
<castingtime type="string">1 action</castingtime>
|
||
|
<components type="string">V, S</components>
|
||
|
<description type="formattedtext">
|
||
|
<p>Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>
|
||
|
</description>
|
||
|
<duration type="string">Instantaneous</duration>
|
||
|
<group type="string">Spells</group>
|
||
|
<level type="number">0</level>
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Sacred Flame</name>
|
||
|
<prepared type="number">0</prepared>
|
||
|
<range type="string">60 feet</range>
|
||
|
<ritual type="number">0</ritual>
|
||
|
<school type="string">Evocation</school>
|
||
|
<source type="string">Cleric</source>
|
||
|
</id-00003>
|
||
|
<id-00004>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<actions>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<id-00001>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<heallist>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<id-00001>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<bonus type="number">0</bonus>
|
||
|
<dice type="dice">d8</dice>
|
||
|
<stat type="string">base</stat>
|
||
|
</id-00001>
|
||
|
</heallist>
|
||
|
<order type="number">1</order>
|
||
|
<type type="string">heal</type>
|
||
|
</id-00001>
|
||
|
</actions>
|
||
|
<cast type="number">0</cast>
|
||
|
<castingtime type="string">1 action</castingtime>
|
||
|
<components type="string">V, S</components>
|
||
|
<description type="formattedtext">
|
||
|
<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>
|
||
|
<p><b>At Higher Levels. </b>When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.</p>
|
||
|
</description>
|
||
|
<duration type="string">Instantaneous</duration>
|
||
|
<group type="string">Spells</group>
|
||
|
<level type="number">1</level>
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Cure Wounds</name>
|
||
|
<prepared type="number">0</prepared>
|
||
|
<range type="string">Touch</range>
|
||
|
<ritual type="number">0</ritual>
|
||
|
<school type="string">Evocation</school>
|
||
|
<source type="string">Bard, Cleric, Cleric Life Domain, Druid, Paladin, Ranger</source>
|
||
|
</id-00004>
|
||
|
<id-00005>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<actions>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<id-00001>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<durmod type="number">1</durmod>
|
||
|
<durunit type="string">minute</durunit>
|
||
|
<label type="string">ATK: 1d4; SAVE: 1d4; (C)</label>
|
||
|
<order type="number">1</order>
|
||
|
<type type="string">effect</type>
|
||
|
</id-00001>
|
||
|
</actions>
|
||
|
<cast type="number">0</cast>
|
||
|
<castingtime type="string">1 action</castingtime>
|
||
|
<components type="string">V, S, M (a sprinkling of holy water)</components>
|
||
|
<description type="formattedtext">
|
||
|
<p>You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.</p>
|
||
|
<p><b>At Higher Levels. </b>When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>
|
||
|
</description>
|
||
|
<duration type="string">Concentration, up to 1 minute</duration>
|
||
|
<group type="string">Spells</group>
|
||
|
<level type="number">1</level>
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Bless</name>
|
||
|
<prepared type="number">0</prepared>
|
||
|
<range type="string">30 feet</range>
|
||
|
<ritual type="number">0</ritual>
|
||
|
<school type="string">Enchantment</school>
|
||
|
<source type="string">Cleric, Cleric Life Domain, Paladin</source>
|
||
|
</id-00005>
|
||
|
</powers>
|
||
|
<profbonus type="number">2</profbonus>
|
||
|
<proficiencylist>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<id-00001>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<name type="string">Weapon: All simple weapons</name>
|
||
|
</id-00001>
|
||
|
<id-00002>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<name type="string">Armor: Light armor, medium armor, shields, heavy armor</name>
|
||
|
</id-00002>
|
||
|
</proficiencylist>
|
||
|
<race type="string">Wood Elf</race>
|
||
|
<racelink type="windowreference">
|
||
|
<class>reference_race</class>
|
||
|
<recordname>reference.racedata.elf@DD Basic Rules - Player</recordname>
|
||
|
</racelink>
|
||
|
<senses type="string">Darkvision 60</senses>
|
||
|
<size type="string">Medium</size>
|
||
|
<skilllist>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<id-00001>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Perception</name>
|
||
|
<prof type="number">1</prof>
|
||
|
<stat type="string">wisdom</stat>
|
||
|
<total type="number">5</total>
|
||
|
</id-00001>
|
||
|
<id-00002>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Arcana</name>
|
||
|
<prof type="number">0</prof>
|
||
|
<stat type="string">intelligence</stat>
|
||
|
<total type="number">1</total>
|
||
|
</id-00002>
|
||
|
<id-00003>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Persuasion</name>
|
||
|
<prof type="number">1</prof>
|
||
|
<stat type="string">charisma</stat>
|
||
|
<total type="number">3</total>
|
||
|
</id-00003>
|
||
|
<id-00004>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Nature</name>
|
||
|
<prof type="number">0</prof>
|
||
|
<stat type="string">intelligence</stat>
|
||
|
<total type="number">1</total>
|
||
|
</id-00004>
|
||
|
<id-00005>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Medicine</name>
|
||
|
<prof type="number">1</prof>
|
||
|
<stat type="string">wisdom</stat>
|
||
|
<total type="number">5</total>
|
||
|
</id-00005>
|
||
|
<id-00006>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Survival</name>
|
||
|
<prof type="number">0</prof>
|
||
|
<stat type="string">wisdom</stat>
|
||
|
<total type="number">3</total>
|
||
|
</id-00006>
|
||
|
<id-00007>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Performance</name>
|
||
|
<prof type="number">0</prof>
|
||
|
<stat type="string">charisma</stat>
|
||
|
<total type="number">1</total>
|
||
|
</id-00007>
|
||
|
<id-00008>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Acrobatics</name>
|
||
|
<prof type="number">0</prof>
|
||
|
<stat type="string">dexterity</stat>
|
||
|
<total type="number">2</total>
|
||
|
</id-00008>
|
||
|
<id-00009>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Religion</name>
|
||
|
<prof type="number">1</prof>
|
||
|
<stat type="string">intelligence</stat>
|
||
|
<total type="number">3</total>
|
||
|
</id-00009>
|
||
|
<id-00010>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Athletics</name>
|
||
|
<prof type="number">0</prof>
|
||
|
<stat type="string">strength</stat>
|
||
|
<total type="number">2</total>
|
||
|
</id-00010>
|
||
|
<id-00011>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Sleight of Hand</name>
|
||
|
<prof type="number">0</prof>
|
||
|
<stat type="string">dexterity</stat>
|
||
|
<total type="number">2</total>
|
||
|
</id-00011>
|
||
|
<id-00012>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Insight</name>
|
||
|
<prof type="number">1</prof>
|
||
|
<stat type="string">charisma</stat>
|
||
|
<total type="number">3</total>
|
||
|
</id-00012>
|
||
|
<id-00013>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Intimidation</name>
|
||
|
<prof type="number">0</prof>
|
||
|
<stat type="string">charisma</stat>
|
||
|
<total type="number">1</total>
|
||
|
</id-00013>
|
||
|
<id-00014>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Deception</name>
|
||
|
<prof type="number">0</prof>
|
||
|
<stat type="string">charisma</stat>
|
||
|
<total type="number">1</total>
|
||
|
</id-00014>
|
||
|
<id-00015>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Investigation</name>
|
||
|
<prof type="number">0</prof>
|
||
|
<stat type="string">intelligence</stat>
|
||
|
<total type="number">1</total>
|
||
|
</id-00015>
|
||
|
<id-00016>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Stealth</name>
|
||
|
<prof type="number">0</prof>
|
||
|
<stat type="string">dexterity</stat>
|
||
|
<total type="number">2</total>
|
||
|
</id-00016>
|
||
|
<id-00017>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">History</name>
|
||
|
<prof type="number">0</prof>
|
||
|
<stat type="string">intelligence</stat>
|
||
|
<total type="number">1</total>
|
||
|
</id-00017>
|
||
|
<id-00018>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<misc type="number">0</misc>
|
||
|
<name type="string">Animal Handling</name>
|
||
|
<prof type="number">0</prof>
|
||
|
<stat type="string">wisdom</stat>
|
||
|
<total type="number">3</total>
|
||
|
</id-00018>
|
||
|
</skilllist>
|
||
|
<speed>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<armor type="number">0</armor>
|
||
|
<base type="number">35</base>
|
||
|
<misc type="number">0</misc>
|
||
|
<temporary type="number">0</temporary>
|
||
|
<total type="number">35</total>
|
||
|
</speed>
|
||
|
<temp>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
</temp>
|
||
|
<token type="token">portrait_id-00003_token</token>
|
||
|
<traitlist>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<id-00001>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Trance</name>
|
||
|
<source type="string">Elf</source>
|
||
|
<text type="formattedtext">
|
||
|
<p>Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a</p>
|
||
|
<p>fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.</p>
|
||
|
</text>
|
||
|
<type type="string">racial</type>
|
||
|
</id-00001>
|
||
|
<id-00002>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Keen Senses</name>
|
||
|
<source type="string">Elf</source>
|
||
|
<text type="formattedtext">
|
||
|
<p>You have proficiency in the Perception skill.</p>
|
||
|
</text>
|
||
|
<type type="string">racial</type>
|
||
|
</id-00002>
|
||
|
<id-00003>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Fey Ancestry</name>
|
||
|
<source type="string">Elf</source>
|
||
|
<text type="formattedtext">
|
||
|
<p>You have advantage on saving throws against being charmed, and magic can't put you to sleep.</p>
|
||
|
</text>
|
||
|
<type type="string">racial</type>
|
||
|
</id-00003>
|
||
|
<id-00004>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Mask of the Wild</name>
|
||
|
<source type="string">Wood Elf</source>
|
||
|
<text type="formattedtext">
|
||
|
<p>You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.</p>
|
||
|
</text>
|
||
|
<type type="string">subracial</type>
|
||
|
</id-00004>
|
||
|
<id-00005>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<locked type="number">1</locked>
|
||
|
<name type="string">Elf Weapon Training</name>
|
||
|
<source type="string">Wood Elf</source>
|
||
|
<text type="formattedtext">
|
||
|
<p>You have proficiency with the longsword, shortsword, shortbow, and longbow.</p>
|
||
|
</text>
|
||
|
<type type="string">subracial</type>
|
||
|
</id-00005>
|
||
|
</traitlist>
|
||
|
<weaponlist>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<id-00001>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<attackbonus type="number">0</attackbonus>
|
||
|
<carried type="number">2</carried>
|
||
|
<damagelist>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<id-00001>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<bonus type="number">0</bonus>
|
||
|
<dice type="dice">d6</dice>
|
||
|
<stat type="string">base</stat>
|
||
|
<type type="string">bludgeoning</type>
|
||
|
</id-00001>
|
||
|
</damagelist>
|
||
|
<isidentified type="number">1</isidentified>
|
||
|
<maxammo type="number">0</maxammo>
|
||
|
<name type="string">Mace</name>
|
||
|
<prof type="number">1</prof>
|
||
|
<shortcut type="windowreference">
|
||
|
<class>item</class>
|
||
|
<recordname>....inventorylist.id-00005</recordname>
|
||
|
</shortcut>
|
||
|
<type type="number">0</type>
|
||
|
</id-00001>
|
||
|
<id-00002>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<attackbonus type="number">0</attackbonus>
|
||
|
<damagelist>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<id-00001>
|
||
|
<holder name="tyrel" owner="true" />
|
||
|
<bonus type="number">0</bonus>
|
||
|
<dice type="dice">d8</dice>
|
||
|
<stat type="string">base</stat>
|
||
|
<type type="string">piercing</type>
|
||
|
</id-00001>
|
||
|
</damagelist>
|
||
|
<isidentified type="number">1</isidentified>
|
||
|
<name type="string">Crossbow, Light</name>
|
||
|
<shortcut type="windowreference">
|
||
|
<class>item</class>
|
||
|
<recordname>....inventorylist.id-00001</recordname>
|
||
|
</shortcut>
|
||
|
<type type="number">1</type>
|
||
|
</id-00002>
|
||
|
</weaponlist>
|
||
|
<weight type="string">132</weight>
|
||
|
</id-00003>
|
||
|
</charsheet>
|
||
|
<class>
|
||
|
</class>
|
||
|
<combattracker>
|
||
|
<public />
|
||
|
<list>
|
||
|
<public />
|
||
|
</list>
|
||
|
<round type="number">0</round>
|
||
|
</combattracker>
|
||
|
<effects>
|
||
|
<public />
|
||
|
</effects>
|
||
|
<encounter>
|
||
|
</encounter>
|
||
|
<feat>
|
||
|
</feat>
|
||
|
<image>
|
||
|
</image>
|
||
|
<item>
|
||
|
</item>
|
||
|
<languages>
|
||
|
<public />
|
||
|
<id-00001>
|
||
|
<public />
|
||
|
<font type="string">Primordial</font>
|
||
|
<name type="string">Primordial</name>
|
||
|
</id-00001>
|
||
|
<id-00002>
|
||
|
<public />
|
||
|
<font type="string">Elven</font>
|
||
|
<name type="string">Aquan</name>
|
||
|
</id-00002>
|
||
|
<id-00003>
|
||
|
<public />
|
||
|
<font type="string">Elven</font>
|
||
|
<name type="string">Elvish</name>
|
||
|
</id-00003>
|
||
|
<id-00004>
|
||
|
<public />
|
||
|
<font type="string">Celestial</font>
|
||
|
<name type="string">Celestial</name>
|
||
|
</id-00004>
|
||
|
<id-00005>
|
||
|
<public />
|
||
|
<font type="string">Infernal</font>
|
||
|
<name type="string">Infernal</name>
|
||
|
</id-00005>
|
||
|
<id-00006>
|
||
|
<public />
|
||
|
<font type="string">Dwarven</font>
|
||
|
<name type="string">Gnomish</name>
|
||
|
</id-00006>
|
||
|
<id-00007>
|
||
|
<public />
|
||
|
<font type="string">Elven</font>
|
||
|
<name type="string">Undercommon</name>
|
||
|
</id-00007>
|
||
|
<id-00008>
|
||
|
<public />
|
||
|
<font type="string">Draconic</font>
|
||
|
<name type="string">Draconic</name>
|
||
|
</id-00008>
|
||
|
<id-00009>
|
||
|
<public />
|
||
|
<font type="string">Infernal</font>
|
||
|
<name type="string">Abyssal</name>
|
||
|
</id-00009>
|
||
|
<id-00010>
|
||
|
<public />
|
||
|
<font type="string">Elven</font>
|
||
|
<name type="string">Sylvan</name>
|
||
|
</id-00010>
|
||
|
<id-00011>
|
||
|
<public />
|
||
|
<name type="string">Common</name>
|
||
|
</id-00011>
|
||
|
<id-00012>
|
||
|
<public />
|
||
|
<font type="string">Dwarven</font>
|
||
|
<name type="string">Terran</name>
|
||
|
</id-00012>
|
||
|
<id-00013>
|
||
|
<public />
|
||
|
<font type="string">Draconic</font>
|
||
|
<name type="string">Ignan</name>
|
||
|
</id-00013>
|
||
|
<id-00014>
|
||
|
<public />
|
||
|
<name type="string">Deep Speech</name>
|
||
|
</id-00014>
|
||
|
<id-00015>
|
||
|
<public />
|
||
|
<font type="string">Draconic</font>
|
||
|
<name type="string">Auran</name>
|
||
|
</id-00015>
|
||
|
<id-00016>
|
||
|
<public />
|
||
|
<name type="string">Halfling</name>
|
||
|
</id-00016>
|
||
|
<id-00017>
|
||
|
<public />
|
||
|
<font type="string">Dwarven</font>
|
||
|
<name type="string">Orc</name>
|
||
|
</id-00017>
|
||
|
<id-00018>
|
||
|
<public />
|
||
|
<font type="string">Dwarven</font>
|
||
|
<name type="string">Giant</name>
|
||
|
</id-00018>
|
||
|
<id-00019>
|
||
|
<public />
|
||
|
<font type="string">Dwarven</font>
|
||
|
<name type="string">Dwarvish</name>
|
||
|
</id-00019>
|
||
|
<id-00020>
|
||
|
<public />
|
||
|
<font type="string">Dwarven</font>
|
||
|
<name type="string">Goblin</name>
|
||
|
</id-00020>
|
||
|
</languages>
|
||
|
<library>
|
||
|
</library>
|
||
|
<modifiers>
|
||
|
<public />
|
||
|
</modifiers>
|
||
|
<options>
|
||
|
<public />
|
||
|
</options>
|
||
|
<partysheet>
|
||
|
<public />
|
||
|
<bonus type="number">0</bonus>
|
||
|
<checkdc type="number">0</checkdc>
|
||
|
<checkselected type="string">Strength</checkselected>
|
||
|
<coinlist>
|
||
|
<public />
|
||
|
<id-00001>
|
||
|
<public />
|
||
|
<amount type="number">25</amount>
|
||
|
<carriedby type="string"> [10], Nellaser - Amanda [15]</carriedby>
|
||
|
<name type="string">GP</name>
|
||
|
</id-00001>
|
||
|
</coinlist>
|
||
|
<encounters>
|
||
|
<public />
|
||
|
</encounters>
|
||
|
<hiderollresults type="number">0</hiderollresults>
|
||
|
<image type="image">
|
||
|
<gridsize>50</gridsize>
|
||
|
<gridoffset>0,0</gridoffset>
|
||
|
<gridsnap>on</gridsnap>
|
||
|
<tokens>
|
||
|
<idcounter>2</idcounter>
|
||
|
</tokens>
|
||
|
</image>
|
||
|
<inventorylist>
|
||
|
<public />
|
||
|
<id-00001>
|
||
|
<public />
|
||
|
<carriedby type="string"> [1]</carriedby>
|
||
|
<count type="number">1</count>
|
||
|
<name type="string">Chain Mail</name>
|
||
|
</id-00001>
|
||
|
<id-00002>
|
||
|
<public />
|
||
|
<carriedby type="string">Nellaser - Amanda [1]</carriedby>
|
||
|
<count type="number">1</count>
|
||
|
<name type="string">Chain Shirt</name>
|
||
|
</id-00002>
|
||
|
<id-00003>
|
||
|
<public />
|
||
|
<carriedby type="string">Nellaser - Amanda [1]</carriedby>
|
||
|
<count type="number">1</count>
|
||
|
<name type="string">Shield</name>
|
||
|
</id-00003>
|
||
|
<id-00004>
|
||
|
<public />
|
||
|
<carriedby type="string">Nellaser - Amanda [1]</carriedby>
|
||
|
<count type="number">1</count>
|
||
|
<name type="string">Crossbow, Light</name>
|
||
|
</id-00004>
|
||
|
<id-00005>
|
||
|
<public />
|
||
|
<carriedby type="string">Nellaser - Amanda [5]</carriedby>
|
||
|
<count type="number">5</count>
|
||
|
<name type="string">Incense (One Block)</name>
|
||
|
</id-00005>
|
||
|
<id-00006>
|
||
|
<public />
|
||
|
<carriedby type="string"> [1]</carriedby>
|
||
|
<count type="number">1</count>
|
||
|
<name type="string">Sergeant Rank Insignia</name>
|
||
|
</id-00006>
|
||
|
<id-00007>
|
||
|
<public />
|
||
|
<carriedby type="string"> [1]</carriedby>
|
||
|
<count type="number">1</count>
|
||
|
<name type="string">Playing Card Set</name>
|
||
|
</id-00007>
|
||
|
<id-00008>
|
||
|
<public />
|
||
|
<carriedby type="string"> [1], Nellaser - Amanda [1]</carriedby>
|
||
|
<count type="number">2</count>
|
||
|
<name type="string">Pouch</name>
|
||
|
</id-00008>
|
||
|
<id-00009>
|
||
|
<public />
|
||
|
<carriedby type="string"> [2]</carriedby>
|
||
|
<count type="number">2</count>
|
||
|
<name type="string">Handaxe</name>
|
||
|
</id-00009>
|
||
|
<id-00010>
|
||
|
<public />
|
||
|
<carriedby type="string">Nellaser - Amanda [1]</carriedby>
|
||
|
<count type="number">1</count>
|
||
|
<name type="string">Clothes, Vestments</name>
|
||
|
</id-00010>
|
||
|
<id-00011>
|
||
|
<public />
|
||
|
<carriedby type="string"> [1]</carriedby>
|
||
|
<count type="number">1</count>
|
||
|
<name type="string">Battleaxe</name>
|
||
|
</id-00011>
|
||
|
<id-00012>
|
||
|
<public />
|
||
|
<carriedby type="string">Nellaser - Amanda [1]</carriedby>
|
||
|
<count type="number">1</count>
|
||
|
<name type="string">Holy Symbol</name>
|
||
|
</id-00012>
|
||
|
<id-00013>
|
||
|
<public />
|
||
|
<carriedby type="string"> [1], Nellaser - Amanda [1]</carriedby>
|
||
|
<count type="number">2</count>
|
||
|
<name type="string">Clothes, Common</name>
|
||
|
</id-00013>
|
||
|
<id-00014>
|
||
|
<public />
|
||
|
<carriedby type="string">Nellaser - Amanda [1]</carriedby>
|
||
|
<count type="number">1</count>
|
||
|
<name type="string">Prayer Book</name>
|
||
|
</id-00014>
|
||
|
<id-00015>
|
||
|
<public />
|
||
|
<carriedby type="string">Nellaser - Amanda [1]</carriedby>
|
||
|
<count type="number">1</count>
|
||
|
<name type="string">Mace</name>
|
||
|
</id-00015>
|
||
|
<id-00016>
|
||
|
<public />
|
||
|
<carriedby type="string"> [1]</carriedby>
|
||
|
<count type="number">1</count>
|
||
|
<name type="string">Warhammer</name>
|
||
|
</id-00016>
|
||
|
<id-00017>
|
||
|
<public />
|
||
|
<carriedby type="string">Nellaser - Amanda [1]</carriedby>
|
||
|
<count type="number">1</count>
|
||
|
<name type="string">Belt</name>
|
||
|
</id-00017>
|
||
|
</inventorylist>
|
||
|
<partyinformation>
|
||
|
<public />
|
||
|
<id-00001>
|
||
|
<public />
|
||
|
<ac type="number">17</ac>
|
||
|
<chabonus type="number">1</chabonus>
|
||
|
<charisma type="number">12</charisma>
|
||
|
<classlevel type="string">Cleric 1</classlevel>
|
||
|
<conbonus type="number">2</conbonus>
|
||
|
<constitution type="number">14</constitution>
|
||
|
<dexbonus type="number">2</dexbonus>
|
||
|
<dexterity type="number">14</dexterity>
|
||
|
<exp type="number">0</exp>
|
||
|
<expneeded type="number">0</expneeded>
|
||
|
<hd type="number">1</hd>
|
||
|
<hdused type="number">0</hdused>
|
||
|
<hptemp type="number">0</hptemp>
|
||
|
<hptotal type="number">6</hptotal>
|
||
|
<intbonus type="number">1</intbonus>
|
||
|
<intelligence type="number">13</intelligence>
|
||
|
<link type="windowreference">
|
||
|
<class>charsheet</class>
|
||
|
<recordname>charsheet.id-00003</recordname>
|
||
|
</link>
|
||
|
<name type="string">Nellaser - Amanda</name>
|
||
|
<perception type="number">15</perception>
|
||
|
<race type="string">Wood Elf</race>
|
||
|
<senses type="string">Darkvision 60</senses>
|
||
|
<strbonus type="number">2</strbonus>
|
||
|
<strength type="number">14</strength>
|
||
|
<token type="token">portrait_id-00003_token</token>
|
||
|
<tokenscale type="number">1</tokenscale>
|
||
|
<watchid type="number">0</watchid>
|
||
|
<wisbonus type="number">3</wisbonus>
|
||
|
<wisdom type="number">16</wisdom>
|
||
|
<wounds type="number">6</wounds>
|
||
|
</id-00001>
|
||
|
<id-00002>
|
||
|
<public />
|
||
|
<ac type="number">16</ac>
|
||
|
<chabonus type="number">1</chabonus>
|
||
|
<charisma type="number">13</charisma>
|
||
|
<classlevel type="string">Fighter 1</classlevel>
|
||
|
<conbonus type="number">4</conbonus>
|
||
|
<constitution type="number">18</constitution>
|
||
|
<dexbonus type="number">2</dexbonus>
|
||
|
<dexterity type="number">14</dexterity>
|
||
|
<exp type="number">0</exp>
|
||
|
<expneeded type="number">0</expneeded>
|
||
|
<hd type="number">1</hd>
|
||
|
<hdused type="number">0</hdused>
|
||
|
<hptemp type="number">0</hptemp>
|
||
|
<hptotal type="number">13</hptotal>
|
||
|
<intbonus type="number">1</intbonus>
|
||
|
<intelligence type="number">12</intelligence>
|
||
|
<link type="windowreference">
|
||
|
<class>charsheet</class>
|
||
|
<recordname>charsheet.id-00001</recordname>
|
||
|
</link>
|
||
|
<name type="string">Moradin Battlehammer</name>
|
||
|
<perception type="number">12</perception>
|
||
|
<race type="string">Mountain Dwarf</race>
|
||
|
<senses type="string">Darkvision 60</senses>
|
||
|
<strbonus type="number">4</strbonus>
|
||
|
<strength type="number">18</strength>
|
||
|
<token type="token">portrait_id-00001_token</token>
|
||
|
<tokenscale type="number">1</tokenscale>
|
||
|
<watchid type="number">0</watchid>
|
||
|
<wisbonus type="number">0</wisbonus>
|
||
|
<wisdom type="number">11</wisdom>
|
||
|
<wounds type="number">13</wounds>
|
||
|
</id-00002>
|
||
|
</partyinformation>
|
||
|
<quests>
|
||
|
<public />
|
||
|
</quests>
|
||
|
<savedc type="number">0</savedc>
|
||
|
<saveselected type="string">Strength</saveselected>
|
||
|
<sellpercentage type="number">50</sellpercentage>
|
||
|
<skilldc type="number">0</skilldc>
|
||
|
<treasureparcelcoinlist>
|
||
|
<public />
|
||
|
<id-00001>
|
||
|
<public />
|
||
|
<amount type="number">0</amount>
|
||
|
<description type="string">PP</description>
|
||
|
</id-00001>
|
||
|
<id-00002>
|
||
|
<public />
|
||
|
<amount type="number">0</amount>
|
||
|
<description type="string">GP</description>
|
||
|
</id-00002>
|
||
|
<id-00003>
|
||
|
<public />
|
||
|
<amount type="number">0</amount>
|
||
|
<description type="string">EP</description>
|
||
|
</id-00003>
|
||
|
<id-00004>
|
||
|
<public />
|
||
|
<amount type="number">0</amount>
|
||
|
<description type="string">SP</description>
|
||
|
</id-00004>
|
||
|
<id-00005>
|
||
|
<public />
|
||
|
<amount type="number">0</amount>
|
||
|
<description type="string">CP</description>
|
||
|
</id-00005>
|
||
|
</treasureparcelcoinlist>
|
||
|
<treasureparcelitemlist>
|
||
|
<public />
|
||
|
</treasureparcelitemlist>
|
||
|
</partysheet>
|
||
|
<quest>
|
||
|
</quest>
|
||
|
<race>
|
||
|
</race>
|
||
|
<spell>
|
||
|
</spell>
|
||
|
</root>
|