Added back some files
This commit is contained in:
parent
5762e435dd
commit
a768b85c85
53
.gitignore
vendored
53
.gitignore
vendored
@ -1,25 +1,32 @@
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# Created by https://www.gitignore.io/api/unity
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### Unity ###
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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# Autogenerated VS/MD solution and project files
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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# Unity3D generated meta files
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*.pidb.meta
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# Unity3D Generated File On Crash Reports
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# =============== #
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# Unity generated #
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# =============== #
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[Tt]emp/
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[Oo]bj/
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[Bb]uild
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[Ll]ibrary/
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sysinfo.txt
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# ===================================== #
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# Visual Studio / MonoDevelop generated #
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# ===================================== #
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[Ee]xported[Oo]bj/
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/*.userprefs
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/*.csproj
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/*.pidb
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/*.suo
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/*.sln*
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/*.user
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/*.unityproj
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/*.booproj
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# ============ #
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# OS generated #
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# ============ #
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.DS_Store*
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._*
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.Spotlight-V100
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.Trashes
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Icon?
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ehthumbs.db
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[Tt]humbs.db
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74
Assembly-CSharp-vs.csproj
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74
Assembly-CSharp-vs.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.20506</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{D7DAC197-930A-A60D-812D-2139A5AAFA91}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace></RootNamespace>
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<AssemblyName>Assembly-CSharp</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<BaseDirectory>Assets</BaseDirectory>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_5_1_2;UNITY_5_1;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_LICENSE;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_EDITOR_METRICS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>Temp\bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.XML" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="UnityEngine">
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<HintPath>D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor">
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<HintPath>D:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Resources\Scripts\Board.cs" />
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<Compile Include="Assets\Resources\Scripts\Feeler.cs" />
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<Compile Include="Assets\Resources\Scripts\Gem.cs" />
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<Reference Include="UnityEngine.UI">
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<HintPath>D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Networking">
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<HintPath>D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Analytics">
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<HintPath>D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.iOS.Extensions.Xcode">
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<HintPath>D:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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74
Assembly-CSharp.csproj
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74
Assembly-CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.20506</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{D7DAC197-930A-A60D-812D-2139A5AAFA91}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace></RootNamespace>
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<AssemblyName>Assembly-CSharp</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<BaseDirectory>Assets</BaseDirectory>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_5_1_2;UNITY_5_1;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_LICENSE;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_EDITOR_METRICS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>Temp\bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.XML" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="UnityEngine">
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<HintPath>D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor">
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<HintPath>D:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Resources\Scripts\Board.cs" />
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<Compile Include="Assets\Resources\Scripts\Feeler.cs" />
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<Compile Include="Assets\Resources\Scripts\Gem.cs" />
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<Reference Include="UnityEngine.UI">
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<HintPath>D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Networking">
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<HintPath>D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Analytics">
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<HintPath>D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.iOS.Extensions.Xcode">
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<HintPath>D:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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40
Match 3 Tutorial-csharp.sln
Normal file
40
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2008
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Project("{7440775E-3D2E-5863-F00D-61FE9C96EE79}") = "Match 3 Tutorial", "Assembly-CSharp-vs.csproj", "{D7DAC197-930A-A60D-812D-2139A5AAFA91}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{D7DAC197-930A-A60D-812D-2139A5AAFA91}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{D7DAC197-930A-A60D-812D-2139A5AAFA91}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{D7DAC197-930A-A60D-812D-2139A5AAFA91}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{D7DAC197-930A-A60D-812D-2139A5AAFA91}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(MonoDevelopProperties) = preSolution
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StartupItem = Assembly-CSharp.csproj
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Policies = $0
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$0.TextStylePolicy = $1
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$1.inheritsSet = null
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$1.scope = text/x-csharp
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$0.CSharpFormattingPolicy = $2
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$2.inheritsSet = Mono
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$2.inheritsScope = text/x-csharp
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$2.scope = text/x-csharp
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$0.TextStylePolicy = $3
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$3.FileWidth = 120
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$3.TabWidth = 4
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$3.IndentWidth = 4
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$3.EolMarker = Unix
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$3.inheritsSet = Mono
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$3.inheritsScope = text/plain
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$3.scope = text/plain
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EndGlobalSection
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EndGlobal
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40
Match 3 Tutorial.sln
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40
Match 3 Tutorial.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2008
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Project("{7440775E-3D2E-5863-F00D-61FE9C96EE79}") = "Match 3 Tutorial", "Assembly-CSharp.csproj", "{D7DAC197-930A-A60D-812D-2139A5AAFA91}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{D7DAC197-930A-A60D-812D-2139A5AAFA91}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{D7DAC197-930A-A60D-812D-2139A5AAFA91}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{D7DAC197-930A-A60D-812D-2139A5AAFA91}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{D7DAC197-930A-A60D-812D-2139A5AAFA91}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(MonoDevelopProperties) = preSolution
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StartupItem = Assembly-CSharp.csproj
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Policies = $0
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$0.TextStylePolicy = $1
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$1.inheritsSet = null
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$1.scope = text/x-csharp
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$0.CSharpFormattingPolicy = $2
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$2.inheritsSet = Mono
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$2.inheritsScope = text/x-csharp
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$2.scope = text/x-csharp
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$0.TextStylePolicy = $3
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$3.FileWidth = 120
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$3.TabWidth = 4
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$3.IndentWidth = 4
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$3.EolMarker = Unix
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$3.inheritsSet = Mono
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$3.inheritsScope = text/plain
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$3.scope = text/plain
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EndGlobalSection
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EndGlobal
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12
Match 3 Tutorial.userprefs
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12
Match 3 Tutorial.userprefs
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<Properties>
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<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
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<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Resources\Scripts\Feeler.cs">
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<Files>
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<File FileName="Assets\Resources\Scripts\Feeler.cs" Line="1" Column="1" />
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</Files>
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</MonoDevelop.Ide.Workbench>
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<MonoDevelop.Ide.DebuggingService.Breakpoints>
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<BreakpointStore />
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</MonoDevelop.Ide.DebuggingService.Breakpoints>
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<MonoDevelop.Ide.DebuggingService.PinnedWatches />
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||||
</Properties>
|
Loading…
Reference in New Issue
Block a user