Initial Commit
This commit is contained in:
commit
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.gitignore
vendored
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25
.gitignore
vendored
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|
||||
# Created by https://www.gitignore.io/api/unity
|
||||
|
||||
### Unity ###
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
|
||||
# Autogenerated VS/MD solution and project files
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
|
||||
# Unity3D Generated File On Crash Reports
|
||||
sysinfo.txt
|
||||
|
BIN
Assets/Game.unity
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BIN
Assets/Game.unity
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Assets/Game.unity.meta
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Assets/Game.unity.meta
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Assets/Resources.meta
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Assets/Resources.meta
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Assets/Resources/Bouncy.physicMaterial
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BIN
Assets/Resources/Bouncy.physicMaterial
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Assets/Resources/Bouncy.physicMaterial.meta
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Assets/Resources/Bouncy.physicMaterial.meta
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Assets/Resources/Materials.meta
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Assets/Resources/Materials.meta
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BIN
Assets/Resources/Materials/Black.mat
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BIN
Assets/Resources/Materials/Black.mat
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Assets/Resources/Materials/Black.mat.meta
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8
Assets/Resources/Materials/Black.mat.meta
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Assets/Resources/Materials/Blue.mat
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BIN
Assets/Resources/Materials/Blue.mat
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Binary file not shown.
8
Assets/Resources/Materials/Blue.mat.meta
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8
Assets/Resources/Materials/Blue.mat.meta
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fileFormatVersion: 2
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userData:
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BIN
Assets/Resources/Materials/Green.mat
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BIN
Assets/Resources/Materials/Green.mat
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Binary file not shown.
8
Assets/Resources/Materials/Green.mat.meta
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8
Assets/Resources/Materials/Green.mat.meta
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Assets/Resources/Materials/Orange.mat
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BIN
Assets/Resources/Materials/Orange.mat
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Binary file not shown.
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Assets/Resources/Materials/Orange.mat.meta
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Assets/Resources/Materials/Orange.mat.meta
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Assets/Resources/Materials/Purple.mat
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BIN
Assets/Resources/Materials/Purple.mat
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Binary file not shown.
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Assets/Resources/Materials/Purple.mat.meta
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Assets/Resources/Materials/Purple.mat.meta
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Assets/Resources/Materials/Red.mat
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BIN
Assets/Resources/Materials/Red.mat
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Binary file not shown.
8
Assets/Resources/Materials/Red.mat.meta
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8
Assets/Resources/Materials/Red.mat.meta
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Assets/Resources/Materials/Yellow.mat
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BIN
Assets/Resources/Materials/Yellow.mat
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Binary file not shown.
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Assets/Resources/Materials/Yellow.mat.meta
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Assets/Resources/Materials/Yellow.mat.meta
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fileFormatVersion: 2
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9
Assets/Resources/Prefabs.meta
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9
Assets/Resources/Prefabs.meta
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userData:
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BIN
Assets/Resources/Prefabs/Gem.prefab
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BIN
Assets/Resources/Prefabs/Gem.prefab
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Assets/Resources/Prefabs/Gem.prefab.meta
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8
Assets/Resources/Prefabs/Gem.prefab.meta
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Assets/Resources/Scripts.meta
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Assets/Resources/Scripts.meta
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202
Assets/Resources/Scripts/Board.cs
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202
Assets/Resources/Scripts/Board.cs
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||||
using UnityEngine;
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using System.Collections;
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||||
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||||
using System.Collections.Generic;
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||||
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||||
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||||
public class Board : MonoBehaviour {
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||||
public List<Gem> gems = new List<Gem>();
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||||
public int GridWidth;
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||||
public int GridHeight;
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||||
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||||
public GameObject gemPrefab;
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||||
public Gem lastGem;
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||||
// Animation
|
||||
public Vector3 gem1Start, gem1End, gem2Start, gem2End;
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||||
public bool isSwapping = false;
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||||
public Gem gem1, gem2;
|
||||
public float startTime;
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||||
public float swapRate = 0.5f;
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||||
public int AmountToMatch = 3;
|
||||
public bool isMatched = false;
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||||
int topLine = 6;
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||||
|
||||
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||||
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||||
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||||
// Use this for initialization
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||||
void Start () {
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for (int h = 0; h < GridHeight; h++) {
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||||
for (int w = 0; w < GridWidth; w++){
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||||
GameObject g = Instantiate(gemPrefab, new Vector3(h,w,0), Quaternion.identity) as GameObject;
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||||
g.transform.parent = gameObject.transform;
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gems.Add(g.GetComponent<Gem>());
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||||
}
|
||||
}
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||||
}
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||||
|
||||
// Update is called once per frame
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||||
void Update () {
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||||
if (isMatched) {
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||||
for (int i =0; i<gems.Count; i++) {
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if (gems [i].isMatched) {
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||||
// Move it back up top, and change the color.
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gems [i].CreateGem ();
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||||
gems [i].transform.position = new Vector3 (gems [i].transform.position.x,
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gems [i].transform.position.y + topLine,
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gems [i].transform.position.z);
|
||||
}
|
||||
}
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||||
isMatched = false;
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||||
} else if (isSwapping) {
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||||
MoveGem (gem1, gem1End, gem1Start);
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||||
MoveNegGem (gem2, gem2End, gem2Start);
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||||
if (Vector3.Distance (gem1.transform.position, gem1End) < 0.1f ||
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Vector3.Distance (gem2.transform.position, gem2End) < 0.1f) {
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gem1.transform.position = gem1End;
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||||
gem2.transform.position = gem2End;
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||||
lastGem = null;
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gem1.ToggleSelector ();
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gem2.ToggleSelector ();
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isSwapping = false;
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||||
TogglePhysics (false);
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||||
CheckMatch ();
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||||
}
|
||||
} else if (!BoardInMotion()) {
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||||
for(int i=0;i<gems.Count;i++){
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||||
CheckForNearbyMatches(gems[i]);
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||||
}
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||||
}
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||||
}
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||||
public bool BoardInMotion(){
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for (int i=0; i<gems.Count; i++) {
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||||
if(gems[i].transform.localPosition.y > topLine) {
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||||
return true;
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||||
}
|
||||
if (gems[i].GetComponent<Rigidbody>().velocity.y > 0.1f){
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||||
return true;
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||||
}
|
||||
}
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||||
|
||||
return false;
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||||
}
|
||||
|
||||
public void CheckForNearbyMatches (Gem g){
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||||
List<Gem> gemList = new List<Gem> ();
|
||||
ConstructMatchList (g.color, g, g.XCoord, g.YCoord, ref gemList);
|
||||
FixMatchList (g, gemList);
|
||||
}
|
||||
|
||||
public void ConstructMatchList(string color, Gem gem, int XCoord, int YCoord, ref List<Gem> MatchList){
|
||||
if (gem == null || gem.color != color || MatchList.Contains(gem)){
|
||||
return;
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||||
}
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||||
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||||
MatchList.Add (gem);
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||||
|
||||
if (XCoord == gem.XCoord || YCoord == gem.YCoord){
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foreach(Gem g in gem.Neighbors){
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||||
ConstructMatchList(color, g, XCoord, YCoord, ref MatchList);
|
||||
}
|
||||
}
|
||||
|
||||
}
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||||
|
||||
|
||||
public void CheckMatch(){
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||||
List<Gem> gem1List = new List<Gem> ();
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||||
List<Gem> gem2List = new List<Gem> ();
|
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ConstructMatchList (gem1.color, gem1, gem1.XCoord, gem1.YCoord, ref gem1List);
|
||||
FixMatchList (gem1, gem1List);
|
||||
ConstructMatchList (gem2.color, gem2, gem2.XCoord, gem2.YCoord, ref gem2List);
|
||||
FixMatchList (gem2, gem2List);
|
||||
}
|
||||
|
||||
|
||||
public void FixMatchList(Gem gem, List<Gem> ListToFix){
|
||||
List<Gem> rows = new List<Gem> ();
|
||||
List<Gem> columns = new List<Gem> ();
|
||||
|
||||
for (int i=0; i <ListToFix.Count; i++) {
|
||||
if (gem.XCoord == ListToFix[i].XCoord){
|
||||
rows.Add(ListToFix[i]);
|
||||
}
|
||||
if (gem.YCoord == ListToFix[i].YCoord){
|
||||
columns.Add(ListToFix[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (rows.Count >= AmountToMatch) {
|
||||
isMatched = true;
|
||||
for (int i=0;i<rows.Count;i++){
|
||||
rows[i].isMatched=true;
|
||||
}
|
||||
}
|
||||
|
||||
if (columns.Count >= AmountToMatch) {
|
||||
isMatched = true;
|
||||
for (int i=0;i<columns.Count;i++){
|
||||
columns[i].isMatched=true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void MoveGem(Gem gemToMove, Vector3 toPos, Vector3 fromPos){
|
||||
Vector3 center = (fromPos + toPos) * 0.5f;
|
||||
center -= new Vector3 (0, 0, 0.1f);
|
||||
Vector3 riseRelCenter = fromPos - center;
|
||||
Vector3 setRelCenter = toPos - center;
|
||||
float fracComplete = (Time.time - startTime) / swapRate;
|
||||
gemToMove.transform.position = Vector3.Slerp (riseRelCenter, setRelCenter, fracComplete);
|
||||
gemToMove.transform.position += center;
|
||||
|
||||
}
|
||||
|
||||
public void MoveNegGem(Gem gemToMove, Vector3 toPos, Vector3 fromPos){
|
||||
Vector3 center = (fromPos + toPos) * 0.5f;
|
||||
center -= new Vector3 (0, 0, -0.1f);
|
||||
Vector3 riseRelCenter = fromPos - center;
|
||||
Vector3 setRelCenter = toPos - center;
|
||||
float fracComplete = (Time.time - startTime) / swapRate;
|
||||
gemToMove.transform.position = Vector3.Slerp (riseRelCenter, setRelCenter, fracComplete);
|
||||
gemToMove.transform.position += center;
|
||||
}
|
||||
|
||||
|
||||
public void SwapGems(Gem currentGem){
|
||||
if (lastGem == null) {
|
||||
lastGem = currentGem;
|
||||
} else if (lastGem == currentGem) {
|
||||
lastGem = null;
|
||||
} else {
|
||||
if(lastGem.IsNeighborWith(currentGem)){
|
||||
gem1Start = lastGem.transform.position;
|
||||
gem1End = currentGem.transform.position;
|
||||
|
||||
gem2Start = currentGem.transform.position;
|
||||
gem2End = lastGem.transform.position;
|
||||
|
||||
startTime = Time.time;
|
||||
|
||||
TogglePhysics(true);
|
||||
gem1 = lastGem;
|
||||
gem2 = currentGem;
|
||||
isSwapping = true;
|
||||
} else {
|
||||
lastGem.ToggleSelector();
|
||||
lastGem = currentGem;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void TogglePhysics(bool isOn){
|
||||
for(int i = 0; i<gems.Count; i++){
|
||||
gems[i].GetComponent<Rigidbody>().isKinematic = isOn;
|
||||
}
|
||||
}
|
||||
}
|
12
Assets/Resources/Scripts/Board.cs.meta
Normal file
12
Assets/Resources/Scripts/Board.cs.meta
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||||
fileFormatVersion: 2
|
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guid: 673a5430d64e7ce41aa8817b3db6ab98
|
||||
timeCreated: 1440639417
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
20
Assets/Resources/Scripts/Feeler.cs
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Assets/Resources/Scripts/Feeler.cs
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|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class Feeler : MonoBehaviour {
|
||||
|
||||
public Gem owner;
|
||||
|
||||
void OnTriggerEnter(Collider c){
|
||||
if (c.tag == "Gem") {
|
||||
owner.AddNeighbor (c.GetComponent<Gem> ());
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerExit(Collider c){
|
||||
if (c.tag == "Gem") {
|
||||
owner.RemoveNeighbor (c.GetComponent<Gem> ());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
12
Assets/Resources/Scripts/Feeler.cs.meta
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Assets/Resources/Scripts/Feeler.cs.meta
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||||
fileFormatVersion: 2
|
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guid: fbdd79d083fff1249b04e9ca1b097ea5
|
||||
timeCreated: 1440640472
|
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licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
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executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
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assetBundleName:
|
||||
assetBundleVariant:
|
78
Assets/Resources/Scripts/Gem.cs
Normal file
78
Assets/Resources/Scripts/Gem.cs
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|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
||||
public class Gem : MonoBehaviour {
|
||||
|
||||
public List<Gem> Neighbors = new List<Gem>();
|
||||
string[] gemMats = {"Red", "Green", "Blue", "Orange", "Black", "Purple", "Yellow"};
|
||||
public string color = "";
|
||||
public GameObject gemSphere;
|
||||
public GameObject selector;
|
||||
public bool isSelected;
|
||||
public bool isMatched;
|
||||
|
||||
|
||||
public int XCoord {
|
||||
get {
|
||||
return Mathf.RoundToInt(transform.localPosition.x);
|
||||
}
|
||||
}
|
||||
public int YCoord {
|
||||
get {
|
||||
return Mathf.RoundToInt(transform.localPosition.y);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
CreateGem ();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
|
||||
void OnMouseDown(){
|
||||
if (!GameObject.Find ("Board").GetComponent<Board> ().isSwapping) {
|
||||
ToggleSelector ();
|
||||
GameObject.Find ("Board").GetComponent<Board> ().SwapGems (this);
|
||||
}
|
||||
}
|
||||
|
||||
public void ToggleSelector(){
|
||||
isSelected = !isSelected;
|
||||
selector.SetActive (isSelected);
|
||||
|
||||
}
|
||||
|
||||
public bool IsNeighborWith(Gem g){
|
||||
if (Neighbors.Contains (g)) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
public void AddNeighbor(Gem g){
|
||||
if(!Neighbors.Contains (g)){
|
||||
Neighbors.Add (g);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveNeighbor(Gem g){
|
||||
Neighbors.Remove (g);
|
||||
}
|
||||
|
||||
public void CreateGem(){
|
||||
color = gemMats [Random.Range (0, gemMats.Length)];
|
||||
|
||||
Material m = Resources.Load ("Materials/" + color) as Material;
|
||||
gemSphere.GetComponent<Renderer> ().material = m;
|
||||
isMatched = false;
|
||||
}
|
||||
}
|
12
Assets/Resources/Scripts/Gem.cs.meta
Normal file
12
Assets/Resources/Scripts/Gem.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7ac8858139702bc48b6175229805ab0c
|
||||
timeCreated: 1440645702
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
ProjectSettings/AudioManager.asset
Normal file
BIN
ProjectSettings/AudioManager.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/DynamicsManager.asset
Normal file
BIN
ProjectSettings/DynamicsManager.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/EditorBuildSettings.asset
Normal file
BIN
ProjectSettings/EditorBuildSettings.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/EditorSettings.asset
Normal file
BIN
ProjectSettings/EditorSettings.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/GraphicsSettings.asset
Normal file
BIN
ProjectSettings/GraphicsSettings.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/InputManager.asset
Normal file
BIN
ProjectSettings/InputManager.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/NavMeshAreas.asset
Normal file
BIN
ProjectSettings/NavMeshAreas.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/NetworkManager.asset
Normal file
BIN
ProjectSettings/NetworkManager.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/Physics2DSettings.asset
Normal file
BIN
ProjectSettings/Physics2DSettings.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/ProjectSettings.asset
Normal file
BIN
ProjectSettings/ProjectSettings.asset
Normal file
Binary file not shown.
2
ProjectSettings/ProjectVersion.txt
Normal file
2
ProjectSettings/ProjectVersion.txt
Normal file
@ -0,0 +1,2 @@
|
||||
m_EditorVersion: 5.1.2f1
|
||||
m_StandardAssetsVersion: 0
|
BIN
ProjectSettings/QualitySettings.asset
Normal file
BIN
ProjectSettings/QualitySettings.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/TagManager.asset
Normal file
BIN
ProjectSettings/TagManager.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/TimeManager.asset
Normal file
BIN
ProjectSettings/TimeManager.asset
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user