21 lines
338 B
C#
21 lines
338 B
C#
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using UnityEngine;
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using System.Collections;
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public class Feeler : MonoBehaviour {
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public Gem owner;
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void OnTriggerEnter(Collider c){
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if (c.tag == "Gem") {
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owner.AddNeighbor (c.GetComponent<Gem> ());
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}
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}
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void OnTriggerExit(Collider c){
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if (c.tag == "Gem") {
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owner.RemoveNeighbor (c.GetComponent<Gem> ());
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}
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}
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}
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