player = {} -- Physics Engine player.body = love.physics.newBody(myWorld, 100, 100, 'dynamic') player.shape = love.physics.newRectangleShape(66, 92) player.fixture = love.physics.newFixture(player.body, player.shape) -- player.sprite = sprites.player_jump player.speed = 200 player.grounded = false player.direction = DIRECTION_RIGHT function playerUpdate(dt) if love.keyboard.isDown('a') then player.body:setX(player.body:getX() - player.speed * dt) player.direction = DIRECTION_LEFT end if love.keyboard.isDown('d') then player.body:setX(player.body:getX() + player.speed * dt) player.direction = DIRECTION_RIGHT end if player.grounded == true then player.sprite = sprites.player_stand else player.sprite = sprites.player_jump end end