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main.lua
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main.lua
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--[[ LOVE STUFF ]]
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function love.load()
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sprites = {}
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sprites.coin_sheet = love.graphics.newImage('sprites/coin_sheet.png')
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sprites.player_jump = love.graphics.newImage('sprites/player_jump.png')
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sprites.player_stand = love.graphics.newImage('sprites/player_stand.png')
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require('player')
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end
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function love.update(dt)
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end
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function love.draw()
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love.graphics.draw(sprites.player_stand, player.x, player.y)
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end
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maps/tiles_spritesheet.png
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maps/tiles_spritesheet.png
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player.lua
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player.lua
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player = {}
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player.x = 100
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player.y = 100
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sprites/coin_sheet.png
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sprites/coin_sheet.png
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sprites/player_jump.png
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sprites/player_jump.png
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sprites/player_stand.png
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sprites/player_stand.png
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