Monster game!!!

This commit is contained in:
Tyrel Souza 2018-04-14 00:08:16 -04:00
parent ca82bd0a2a
commit d35c694216
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GPG Key ID: 5A9394D4C30AEAC0
2 changed files with 105 additions and 14 deletions

79
proj_1_monster/app.js Normal file
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@ -0,0 +1,79 @@
PLAYER = 0;
MONSTER = 1;
var app = new Vue({
el: '#app',
data: {
pHP: 100,
mHP: 100,
gameOn: false,
logs: [],
},
watch: {
pHP(value){
if (value <= 0){
alert("You lose");
this.giveUp();
}
},
mHP(value){
if (value <= 0){
alert("You Win!");
this.giveUp();
}
}
},
methods:{
start(){
this.gameOn = true;
this.mHP = 100;
this.pHP = 100;
this.logs = [];
},
playerAttack(){
console.log("player Attack");
var dmg = this.getRandomInt(1, 10);
var log = {attacker: 'player', dmg: dmg}
this.mHP -= dmg;
this.logs.unshift(log);
this.monsterAttack();
},
specialAttack(){
console.log("special Attack");
var dmg = this.getRandomInt(1, 20);
var log = {attacker: 'player', dmg: dmg}
this.mHP -= dmg;
this.logs.unshift(log);
this.monsterAttack();
},
heal(){
console.log("heal");
var hp = this.getRandomInt(1, 10);
this.pHP += hp;
this.monsterAttack();
},
giveUp(){
this.gameOn = false;
this.logs = [];
},
monsterAttack(){
console.log("attacked");
var dmg = this.getRandomInt(1, 10);
var log = { attacker: 'monster', dmg: dmg}
this.pHP -= dmg;
this.logs.unshift(log);
},
getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
},
computed: {
mHPStyle(){
return {width: this.mHP + "%"};
},
pHPStyle(){
return {width: this.pHP + "%"};
},
}
})

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@ -12,42 +12,54 @@
<div class="small-6 columns"> <div class="small-6 columns">
<h1 class="text-center">YOU</h1> <h1 class="text-center">YOU</h1>
<div class="healthbar"> <div class="healthbar">
<div class="healthbar text-center" style="background-color: green; margin: 0; color: white;"> <div class="healthbar text-center" style="background-color: green; margin: 0; color: white;" :style="pHPStyle">
{{pHP}}
</div> </div>
</div> </div>
</div> </div>
<div class="small-6 columns"> <div class="small-6 columns">
<h1 class="text-center">MONSTER</h1> <h1 class="text-center">MONSTER</h1>
<div class="healthbar"> <div class="healthbar">
<div class="healthbar text-center" style="background-color: green; margin: 0; color: white;"> <div class="healthbar text-center" style="background-color: green; margin: 0; color: white;" :style="mHPStyle">
{{mHP}}
</div> </div>
</div> </div>
</div> </div>
</section> </section>
<section class="row controls"> <section class="row controls" v-if="!gameOn">
<div class="small-12 columns"> <div class="small-12 columns">
<button id="start-game">START NEW GAME</button> <button id="start-game" @click="start">START NEW GAME</button>
</div> </div>
</section> </section>
<section class="row controls"> <section class="row controls" v-else>
<div class="small-12 columns"> <div class="small-12 columns">
<button id="attack">ATTACK</button> <button id="attack" @click="playerAttack">ATTACK</button>
<button id="special-attack">SPECIAL ATTACK</button> <button id="special-attack" @click="specialAttack">SPECIAL ATTACK</button>
<button id="heal">HEAL</button> <button id="heal" @click="heal">HEAL</button>
<button id="give-up">GIVE UP</button> <button id="give-up" @click="giveUp">GIVE UP</button>
</div> </div>
</section> </section>
<section class="row log"> <section class="row log">
<div class="small-12 columns"> <div class="small-12 columns">
<ul> <ul>
<li> <template v-for="log in logs">
<template v-if="log.attacker == 'player'">
<li class="player-turn">
player hits monster for {{log.dmg}} damage.
</li>
</template>
<template v-else>
<li class="monster-turn">
monster hits player for {{log.dmg}} damage.
</li>
</template>
</template>
</li>
</ul> </ul>
</div> </div>
</section> </section>
</div> </div>
<script src="app.js" charset="utf-8"></script>
</body> </body>
</html> </html>