commit 03e1387cb75f709fdda1b9170c4b0e40bbd893ba Author: Tyrel Souza <923113+tyrelsouza@users.noreply.github.com> Date: Mon Oct 14 15:28:11 2019 -0400 Initial commit diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..53eaa21 --- /dev/null +++ b/.gitignore @@ -0,0 +1,2 @@ +/target +**/*.rs.bk diff --git a/Cargo.lock b/Cargo.lock new file mode 100644 index 0000000..2821a41 --- /dev/null +++ b/Cargo.lock @@ -0,0 +1,1879 @@ +# This file is automatically @generated by Cargo. +# It is not intended for manual editing. +[[package]] +name = "adler32" +version = "1.0.4" +source = "registry+https://github.com/rust-lang/crates.io-index" + +[[package]] +name = "ahash" +version = "0.2.16" +source = "registry+https://github.com/rust-lang/crates.io-index" +dependencies = [ + "const-random 0.1.6 (registry+https://github.com/rust-lang/crates.io-index)", +] + +[[package]] +name = "andrew" +version = "0.2.1" +source = "registry+https://github.com/rust-lang/crates.io-index" 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-0,0 +1,13 @@ +[package] +name = "hellorust" +version = "0.1.0" +authors = ["Tyrel Souza <923113+tyrelsouza@users.noreply.github.com>"] +edition = "2018" + +# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html + +[dependencies] +rltk = { git = "https://github.com/thebracket/rltk_rs" } +specs = "0.15.0" +specs-derive = "0.4.0" + diff --git a/resources/backing.fs b/resources/backing.fs new file mode 100644 index 0000000..fcbebd0 --- /dev/null +++ b/resources/backing.fs @@ -0,0 +1,12 @@ +#version 330 core +out vec4 FragColor; + +in vec2 TexCoords; + +uniform sampler2D screenTexture; + +void main() +{ + vec3 col = texture(screenTexture, TexCoords).rgb; + FragColor = vec4(col, 1.0); +} \ No newline at end of file diff --git a/resources/backing.vs b/resources/backing.vs new file mode 100644 index 0000000..f35dcae --- /dev/null +++ b/resources/backing.vs @@ -0,0 +1,11 @@ +#version 330 core +layout (location = 0) in vec2 aPos; +layout (location = 1) in vec2 aTexCoords; + +out vec2 TexCoords; + +void main() +{ + TexCoords = aTexCoords; + gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0); +} diff --git a/resources/console_no_bg.fs b/resources/console_no_bg.fs new file mode 100644 index 0000000..0dae487 --- /dev/null +++ b/resources/console_no_bg.fs @@ -0,0 +1,17 @@ +#version 330 core +out vec4 FragColor; + +in vec3 ourColor; +in vec2 TexCoord; +in vec3 ourBackground; + +// texture sampler +uniform sampler2D texture1; + +void main() +{ + vec4 original = texture(texture1, TexCoord); + if (original.r < 0.1f || original.g < 0.1f || original.b < 0.1f) discard; + vec4 fg = original * vec4(ourColor, 1.f); + FragColor = fg; +} diff --git a/resources/console_no_bg.vs b/resources/console_no_bg.vs new file mode 100644 index 0000000..3185e65 --- /dev/null +++ b/resources/console_no_bg.vs @@ -0,0 +1,17 @@ +#version 330 core +layout (location = 0) in vec3 aPos; +layout (location = 1) in vec3 aColor; +layout (location = 2) in vec3 bColor; +layout (location = 3) in vec2 aTexCoord; + +out vec3 ourColor; +out vec3 ourBackground; +out vec2 TexCoord; + +void main() +{ + gl_Position = vec4(aPos, 1.0); + ourColor = aColor; + ourBackground = bColor; + TexCoord = vec2(aTexCoord.x, aTexCoord.y); +} \ No newline at end of file diff --git a/resources/console_with_bg.fs b/resources/console_with_bg.fs new file mode 100644 index 0000000..ae9e4fd --- /dev/null +++ b/resources/console_with_bg.fs @@ -0,0 +1,16 @@ +#version 330 core +out vec4 FragColor; + +in vec3 ourColor; +in vec2 TexCoord; +in vec3 ourBackground; + +// texture sampler +uniform sampler2D texture1; + +void main() +{ + vec4 original = texture(texture1, TexCoord); + vec4 fg = original.r > 0.1f || original.g > 0.1f || original.b > 0.1f ? original * vec4(ourColor, 1.f) : vec4(ourBackground, 1.f); + FragColor = fg; +} diff --git a/resources/console_with_bg.vs b/resources/console_with_bg.vs new file mode 100644 index 0000000..3185e65 --- /dev/null +++ b/resources/console_with_bg.vs @@ -0,0 +1,17 @@ +#version 330 core +layout (location = 0) in vec3 aPos; +layout (location = 1) in vec3 aColor; +layout (location = 2) in vec3 bColor; +layout (location = 3) in vec2 aTexCoord; + +out vec3 ourColor; +out vec3 ourBackground; +out vec2 TexCoord; + +void main() +{ + gl_Position = vec4(aPos, 1.0); + ourColor = aColor; + ourBackground = bColor; + TexCoord = vec2(aTexCoord.x, aTexCoord.y); +} \ No newline at end of file diff --git a/resources/example_tiles.jpg b/resources/example_tiles.jpg new file mode 100644 index 0000000..ca8aecd Binary files /dev/null and b/resources/example_tiles.jpg differ diff --git a/resources/example_tiles.xcf b/resources/example_tiles.xcf new file mode 100644 index 0000000..e663f66 Binary files /dev/null and b/resources/example_tiles.xcf differ diff --git a/resources/mltest.xp b/resources/mltest.xp new file mode 100644 index 0000000..640adc7 Binary files /dev/null and b/resources/mltest.xp differ diff --git a/resources/nyan.xp b/resources/nyan.xp new file mode 100644 index 0000000..f27c58d Binary files /dev/null and b/resources/nyan.xp differ diff --git a/resources/scanlines.fs b/resources/scanlines.fs new file mode 100644 index 0000000..fe509f4 --- /dev/null +++ b/resources/scanlines.fs @@ -0,0 +1,26 @@ +#version 330 core +out vec4 FragColor; + +in vec2 TexCoords; + +uniform sampler2D screenTexture; +uniform vec3 screenSize; +uniform bool screenBurn; + +void main() +{ + vec3 col = texture(screenTexture, TexCoords).rgb; + float scanLine = mod(gl_FragCoord.y, 2.0) * 0.25; + vec3 scanColor = col.rgb - scanLine; + + if (col.r < 0.1f && col.g < 0.1f && col.b < 0.1f) { + if (screenBurn) { + float dist = (1.0 - distance(vec2(gl_FragCoord.x / screenSize.x, gl_FragCoord.y / screenSize.y), vec2(0.5,0.5))) * 0.2; + FragColor = vec4(0.0, dist, dist, 1.0); + } else { + FragColor = vec4(0.0, 0.0, 0.0, 1.0); + } + } else { + FragColor = vec4(scanColor, 1.0); + } +} \ No newline at end of file diff --git a/resources/scanlines.vs b/resources/scanlines.vs new file mode 100644 index 0000000..f35dcae --- /dev/null +++ b/resources/scanlines.vs @@ -0,0 +1,11 @@ +#version 330 core +layout (location = 0) in vec2 aPos; +layout (location = 1) in vec2 aTexCoords; + +out vec2 TexCoords; + +void main() +{ + TexCoords = aTexCoords; + gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0); +} diff --git a/resources/terminal8x8.jpg b/resources/terminal8x8.jpg new file mode 100644 index 0000000..13e393d Binary files /dev/null and b/resources/terminal8x8.jpg differ diff --git a/resources/vga8x16.jpg b/resources/vga8x16.jpg new file mode 100644 index 0000000..291a37c Binary files /dev/null and b/resources/vga8x16.jpg differ diff --git a/src/main.rs b/src/main.rs new file mode 100644 index 0000000..3107f49 --- /dev/null +++ b/src/main.rs @@ -0,0 +1,205 @@ +rltk::add_wasm_support!(); +use rltk::{Console, GameState, Rltk, Tile, VirtualKeyCode, RGB}; +use specs::prelude::*; +use std::any::TypeId; +use std::cmp::{max, min}; + +#[macro_use] +extern crate specs_derive; + +struct State { + ecs: World, +} +impl GameState for State { + fn tick(&mut self, ctx: &mut Rltk) { + ctx.cls(); + + player_input(self, ctx); + self.run_systems(); + + let map = self.ecs.fetch::>(); + draw_map(&map, ctx); + + let positions = self.ecs.read_storage::(); + let renderables = self.ecs.read_storage::(); + + for (pos, render) in (&positions, &renderables).join() { + ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph); + } + } +} + +struct LeftWalker {} +impl<'a> System<'a> for LeftWalker { + type SystemData = (ReadStorage<'a, LeftMover>, WriteStorage<'a, Position>); + fn run(&mut self, (lefty, mut pos): Self::SystemData) { + for (_lefty, mut pos) in (&lefty, &mut pos).join() { + pos.x -= 1; + if pos.x < 0 { + pos.x = 79; + } + } + } +} +#[derive(Component, Debug)] +struct Player {} + +#[derive(Component)] +struct LeftMover {} + +#[derive(Component)] +struct Position { + x: i32, + y: i32, +} + +#[derive(Component)] +struct Renderable { + glyph: u8, + fg: RGB, + bg: RGB, +} + +#[derive(PartialEq, Copy, Clone)] +enum TileType { + Wall, + Floor, +} + +impl State { + fn run_systems(&mut self) { + let mut lw = LeftWalker {}; + lw.run_now(&self.ecs); + self.ecs.maintain(); + } +} + +fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) { + let mut positions = ecs.write_storage::(); + let mut players = ecs.write_storage::(); + let map = ecs.fetch::>(); + + for (_player, mut pos) in (&mut players, &mut positions).join() { + let destination_idx = xy_idx(pos.x + delta_x, pos.y + delta_y); + if map[destination_idx] != TileType::Wall { + pos.x = min(79, max(0, pos.x + delta_x)); + pos.y = min(49, max(0, pos.y + delta_y)); + } + } +} + +fn player_input(gs: &mut State, ctx: &mut Rltk) { + // Player movement + match ctx.key { + None => {} // nothing happened + Some(key) => match key { + VirtualKeyCode::Left => try_move_player(-1, 0, &mut gs.ecs), + VirtualKeyCode::Right => try_move_player(1, 0, &mut gs.ecs), + VirtualKeyCode::Up => try_move_player(0, -1, &mut gs.ecs), + VirtualKeyCode::Down => try_move_player(0, 1, &mut gs.ecs), + _ => {} + }, + } +} + +pub fn xy_idx(x: i32, y: i32) -> usize { + (y as usize * 80) + x as usize +} + +fn new_map() -> Vec { + let mut map = vec![TileType::Floor; 80 * 50]; + + // Make the boundary walls + for x in 0..80 { + map[xy_idx(x, 0)] = TileType::Wall; + map[xy_idx(x, 49)] = TileType::Wall; + } + for y in 0..50 { + map[xy_idx(0, y)] = TileType::Wall; + map[xy_idx(79, y)] = TileType::Wall; + } + + // now, randomly splat bunch of walls + // Obtain thread local RNG: + + let mut rng = rltk::RandomNumberGenerator::new(); + for _i in 0..400 { + let x = rng.roll_dice(1, 79); + let y = rng.roll_dice(1, 49); + let idx = xy_idx(x, y); + if idx != xy_idx(40, 25) { + map[idx] = TileType::Wall; + } + } + + map +} + +fn draw_map(map: &[TileType], ctx: &mut Rltk) { + let mut y = 0; + let mut x = 0; + for tile in map.iter() { + match tile { + TileType::Floor => { + ctx.set( + x, + y, + RGB::from_f32(0.5, 0.5, 0.5), + RGB::from_f32(0., 0., 0.), + rltk::to_cp437('.'), + ); + } + TileType::Wall => { + ctx.set( + x, + y, + RGB::from_f32(0.0, 1.0, 0.0), + RGB::from_f32(0., 0., 0.), + rltk::to_cp437('#'), + ); + } + } + x += 1; + if (x > 79) { + x = 0; + y += 1; + } + } +} + +fn main() { + let context = Rltk::init_simple8x8(80, 50, "Hello Rust World", "resources"); + let mut gs = State { ecs: World::new() }; + gs.ecs.register::(); + gs.ecs.register::(); + gs.ecs.register::(); + gs.ecs.register::(); + + gs.ecs + .create_entity() + .with(Position { x: 40, y: 25 }) + .with(Renderable { + glyph: rltk::to_cp437('@'), + fg: RGB::named(rltk::YELLOW), + bg: RGB::named(rltk::BLACK), + }) + .with(Player {}) + .build(); + + for i in 0..10 { + gs.ecs + .create_entity() + .with(Position { x: i * 7, y: 20 }) + .with(Renderable { + glyph: rltk::to_cp437('☺'), + fg: RGB::named(rltk::RED), + bg: RGB::named(rltk::BLACK), + }) + .with(LeftMover {}) + .build(); + } + + gs.ecs.insert(new_map()); + + rltk::main_loop(context, gs); +}