hello-rltk/resources/console_no_bg.fs

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2019-10-14 19:28:11 +00:00
#version 330 core
out vec4 FragColor;
in vec3 ourColor;
in vec2 TexCoord;
in vec3 ourBackground;
// texture sampler
uniform sampler2D texture1;
void main()
{
vec4 original = texture(texture1, TexCoord);
if (original.r < 0.1f || original.g < 0.1f || original.b < 0.1f) discard;
vec4 fg = original * vec4(ourColor, 1.f);
FragColor = fg;
}