handsonrust/src/systems/entity_render.rs
2021-08-31 00:40:48 -04:00

25 lines
803 B
Rust

use crate::prelude::*;
#[system]
#[read_component(Point)]
#[read_component(Render)]
#[read_component(Player)]
#[read_component(FieldOfView)]
pub fn entity_render(ecs: &mut SubWorld, #[resource] camera: &mut Camera) {
let mut renderables = <(&Point, &Render)>::query();
let mut fov = <&FieldOfView>::query().filter(component::<Player>());
let player_fov = fov.iter(ecs).nth(0).unwrap();
let mut draw_batch = DrawBatch::new();
draw_batch.target(1);
let offset = Point::new(camera.left_x, camera.top_y);
renderables
.iter(ecs)
.filter(|(pos, _)| player_fov.visible_tiles.contains(&pos))
.for_each(|(pos, render)| {
draw_batch.set(*pos - offset, render.color, render.glyph);
});
draw_batch.submit(5000).expect("Batch error");
}