use crate::prelude::*; #[system] #[read_component(Point)] #[read_component(Render)] pub fn entity_render(ecs: &mut SubWorld, #[resource] camera: &mut Camera) { let mut draw_batch = DrawBatch::new(); draw_batch.target(1); let offset = Point::new(camera.left_x, camera.top_y); <(&Point, &Render)>::query() .iter(ecs) .for_each(|(pos, render)| { draw_batch.set(*pos - offset, render.color, render.glyph); }); draw_batch.submit(5000).expect("Batch error"); }