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"dungeoncrawl" +version = "0.1.0" +edition = "2018" + +# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html + +[dependencies] +bracket-lib = "~0.8.1" \ No newline at end of file diff --git a/resources/dungeonfont.png b/resources/dungeonfont.png new file mode 100644 index 0000000..705c6a3 Binary files /dev/null and b/resources/dungeonfont.png differ diff --git a/src/camera.rs b/src/camera.rs new file mode 100644 index 0000000..1e7995b --- /dev/null +++ b/src/camera.rs @@ -0,0 +1,24 @@ +use crate::prelude::*; +pub struct Camera { + pub left_x: i32, + pub right_x: i32, + pub top_y: i32, + pub bottom_y: i32, +} + +impl Camera { + pub fn new(player_position: Point) -> Self { + Self { + left_x: player_position.x - DISPLAY_WIDTH / 2, + right_x: player_position.x + DISPLAY_WIDTH / 2, + top_y: player_position.y - DISPLAY_HEIGHT / 2, + bottom_y: player_position.y + DISPLAY_HEIGHT / 2, + } + } + pub fn on_player_move(&mut self, player_position: Point) { + self.left_x = player_position.x - DISPLAY_WIDTH / 2; + self.right_x = player_position.x + DISPLAY_WIDTH / 2; + self.top_y = player_position.y - DISPLAY_HEIGHT / 2; + self.bottom_y = player_position.y + DISPLAY_HEIGHT / 2; + } +} diff --git a/src/main.rs b/src/main.rs new file mode 100644 index 0000000..8228930 --- /dev/null +++ b/src/main.rs @@ -0,0 +1,60 @@ +mod camera; +mod map; +mod map_builder; +mod player; + +mod prelude { + pub use bracket_lib::prelude::*; + pub const SCREEN_WIDTH: i32 = 80; + pub const SCREEN_HEIGHT: i32 = 50; + pub const DISPLAY_WIDTH: i32 = SCREEN_WIDTH / 2; + pub const DISPLAY_HEIGHT: i32 = SCREEN_HEIGHT / 2; + pub use crate::camera::*; + pub use crate::map::*; + pub use crate::map_builder::*; + pub use crate::player::*; +} +use prelude::*; + +struct State { + map: Map, + player: Player, + camera: Camera, +} +impl State { + fn new() -> Self { + let mut rng = RandomNumberGenerator::new(); + let map_builder = MapBuilder::new(&mut rng); + + State { + map: map_builder.map, + player: Player::new(Point::new(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)), + camera: Camera::new(map_builder.player_start), + } + } +} +impl GameState for State { + fn tick(&mut self, ctx: &mut BTerm) { + ctx.set_active_console(0); + ctx.cls(); + ctx.set_active_console(1); + ctx.cls(); + self.player.update(ctx, &self.map, &mut self.camera); + self.map.render(ctx, &mut self.camera); + self.player.render(ctx, &mut self.camera); + } +} + +fn main() -> BError { + let context = BTermBuilder::new() + .with_title("Dungeon Crawl") + .with_fps_cap(30.0) + .with_dimensions(DISPLAY_WIDTH, DISPLAY_HEIGHT) + .with_tile_dimensions(32, 32) + .with_resource_path("resources/") + .with_font("dungeonfont.png", 32, 32) + .with_simple_console(DISPLAY_WIDTH, DISPLAY_HEIGHT, "dungeonfont.png") + .with_simple_console_no_bg(DISPLAY_WIDTH, DISPLAY_HEIGHT, "dungeonfont.png") + .build()?; + main_loop(context, State::new()) +} diff --git a/src/map.rs b/src/map.rs new file mode 100644 index 0000000..3f9f0fc --- /dev/null +++ b/src/map.rs @@ -0,0 +1,82 @@ +use crate::prelude::*; +const NUM_TILES: usize = (SCREEN_WIDTH * SCREEN_HEIGHT) as usize; + +#[derive(Copy, Clone, PartialEq)] +pub enum TileType { + Wall, + Floor, +} + +pub struct Map { + pub tiles: Vec, +} + +pub fn map_idx(x: i32, y: i32) -> usize { + ((y * SCREEN_WIDTH) + x) as usize +} + +impl Map { + pub fn new() -> Self { + Self { + tiles: vec![TileType::Floor; NUM_TILES], + } + } + // pub fn render(&self, ctx: &mut BTerm) { + // for y in 0..SCREEN_HEIGHT { + // for x in 0..SCREEN_WIDTH { + // let idx = map_idx(x, y); + // match self.tiles[idx] { + // TileType::Floor => { + // ctx.set(x, y, YELLOW, BLACK, to_cp437('.')); + // } + // TileType::Wall => { + // ctx.set(x, y, GREEN, BLACK, to_cp437('#')); + // } + // } + // } + // } + // } + pub fn render(&self, ctx: &mut BTerm, camera: &Camera) { + ctx.set_active_console(0); + for y in camera.top_y..camera.bottom_y { + for x in camera.left_x..camera.right_x { + if self.in_bounds(Point::new(x, y)) { + let idx = map_idx(x, y); + match self.tiles[idx] { + TileType::Floor => { + ctx.set( + x - camera.left_x, + y - camera.top_y, + WHITE, + BLACK, + to_cp437('.'), + ); + } + TileType::Wall => { + ctx.set( + x - camera.left_x, + y - camera.top_y, + WHITE, + BLACK, + to_cp437('#'), + ); + } + } + } + } + } + } + pub fn in_bounds(&self, point: Point) -> bool { + point.x >= 0 && point.x < SCREEN_WIDTH && point.y >= 0 && point.y < SCREEN_HEIGHT + } + pub fn can_enter_tile(&self, point: Point) -> bool { + self.in_bounds(point) && self.tiles[map_idx(point.x, point.y)] == TileType::Floor + } + pub fn try_idx(&self, point: Point) -> Option { + if !self.in_bounds(point) { + None + } else { + Some(map_idx(point.x, point.y)) + } + } +} diff --git a/src/map_builder.rs b/src/map_builder.rs new file mode 100644 index 0000000..14e31f8 --- /dev/null +++ b/src/map_builder.rs @@ -0,0 +1,90 @@ +use crate::prelude::*; +const NUM_ROOMS: usize = 20; + +pub struct MapBuilder { + pub map: Map, + pub rooms: Vec, + pub player_start: Point, +} + +impl MapBuilder { + pub fn new(rng: &mut RandomNumberGenerator) -> Self { + let mut mb = MapBuilder { + map: Map::new(), + rooms: Vec::new(), + player_start: Point::zero(), + }; + mb.fill(TileType::Wall); + mb.build_random_rooms(rng); + mb.build_corridors(rng); + mb.player_start = mb.rooms[0].center(); + mb + } + + fn fill(&mut self, tile: TileType) { + self.map.tiles.iter_mut().for_each(|t| *t = tile); + } + + fn build_random_rooms(&mut self, rng: &mut RandomNumberGenerator) { + while self.rooms.len() < NUM_ROOMS { + let room = Rect::with_size( + rng.range(1, SCREEN_WIDTH - 10), + rng.range(1, SCREEN_HEIGHT - 10), + rng.range(2, 10), + rng.range(2, 10), + ); + let mut overlap = false; + for r in self.rooms.iter() { + if r.intersect(&room) { + overlap = true; + } + } + if !overlap { + room.for_each(|p| { + if p.x > 0 && p.x < SCREEN_WIDTH && p.y > 0 && p.y < SCREEN_HEIGHT { + let idx = map_idx(p.x, p.y); + self.map.tiles[idx] = TileType::Floor; + } + }); + + self.rooms.push(room) + } + } + } + + fn apply_horizontal_tunnel(&mut self, x1: i32, x2: i32, y: i32) { + use std::cmp::{max, min}; + for x in min(x1, x2)..=max(x1, x2) { + if let Some(idx) = self.map.try_idx(Point::new(x, y)) { + self.map.tiles[idx as usize] = TileType::Floor; + } + } + } + + fn apply_vertical_tunnel(&mut self, y1: i32, y2: i32, x: i32) { + use std::cmp::{max, min}; + for y in min(y1, y2)..=max(y1, y2) { + if let Some(idx) = self.map.try_idx(Point::new(x, y)) { + self.map.tiles[idx as usize] = TileType::Floor; + } + } + } + + fn build_corridors(&mut self, rng: &mut RandomNumberGenerator) { + let mut rooms = self.rooms.clone(); + rooms.sort_by(|a, b| a.center().x.cmp(&b.center().x)); + + for (i, room) in rooms.iter().enumerate().skip(1) { + let prev = rooms[i - 1].center(); + let new = room.center(); + + if rng.range(0, 2) == 1 { + self.apply_horizontal_tunnel(prev.x, new.x, prev.y); + self.apply_vertical_tunnel(prev.y, new.y, prev.x); + } else { + self.apply_vertical_tunnel(prev.y, new.y, prev.x); + self.apply_horizontal_tunnel(prev.x, new.x, prev.y); + } + } + } +} diff --git a/src/player.rs b/src/player.rs new file mode 100644 index 0000000..8f837ef --- /dev/null +++ b/src/player.rs @@ -0,0 +1,36 @@ +use crate::prelude::*; + +pub struct Player { + pub position: Point, +} +impl Player { + pub fn new(position: Point) -> Self { + Self { position } + } + pub fn render(&self, ctx: &mut BTerm, camera: &Camera) { + ctx.set_active_console(1); + ctx.set( + self.position.x - camera.left_x, + self.position.y - camera.top_y, + WHITE, + BLACK, + to_cp437('@'), + ); + } + pub fn update(&mut self, ctx: &mut BTerm, map: &Map, camera: &mut Camera) { + if let Some(key) = ctx.key { + let delta = match key { + VirtualKeyCode::Left => Point::new(-1, 0), + VirtualKeyCode::Right => Point::new(1, 0), + VirtualKeyCode::Up => Point::new(0, -1), + VirtualKeyCode::Down => Point::new(0, 1), + _ => Point::zero(), + }; + let new_position = self.position + delta; + if map.can_enter_tile(new_position) { + self.position = new_position; + camera.on_player_move(new_position); + } + } + } +}