tooltips, hud, fixes

This commit is contained in:
Tyrel Souza 2021-08-29 23:13:45 -04:00
parent 367d5f26ae
commit 57bfba8bee
8 changed files with 107 additions and 9 deletions

BIN
resources/terminal8x8.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 42 KiB

View File

@ -20,3 +20,12 @@ pub struct WantsToMove {
pub entity: Entity,
pub destination: Point,
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Health {
pub current: i32,
pub max: i32,
}
#[derive(Clone, PartialEq)]
pub struct Name(pub String);

View File

@ -65,7 +65,11 @@ impl GameState for State {
ctx.cls();
ctx.set_active_console(1);
ctx.cls();
ctx.set_active_console(2);
ctx.cls();
self.resources.insert(ctx.key);
ctx.set_active_console(0);
self.resources.insert(Point::from_tuple(ctx.mouse_pos()));
//self.systems.execute(&mut self.ecs, &mut self.resources);
let current_state = self.resources.get::<TurnState>().unwrap().clone();
match current_state {
@ -91,8 +95,10 @@ fn main() -> BError {
.with_tile_dimensions(32, 32)
.with_resource_path("resources/")
.with_font("dungeonfont.png", 32, 32)
.with_font("terminal8x8.png", 8, 8)
.with_simple_console(DISPLAY_WIDTH, DISPLAY_HEIGHT, "dungeonfont.png")
.with_simple_console_no_bg(DISPLAY_WIDTH, DISPLAY_HEIGHT, "dungeonfont.png")
.with_simple_console_no_bg(SCREEN_WIDTH * 2, SCREEN_HEIGHT * 2, "terminal8x8.png")
.build()?;
main_loop(context, State::new())
}

View File

@ -1,6 +1,6 @@
use crate::prelude::*;
const NUM_ROOMS: usize = 20;
const NUM_ROOMS: usize = 20;
pub struct MapBuilder {
pub map: Map,
pub rooms: Vec<Rect>,
@ -80,10 +80,10 @@ impl MapBuilder {
if rng.range(0, 2) == 1 {
self.apply_horizontal_tunnel(prev.x, new.x, prev.y);
self.apply_vertical_tunnel(prev.y, new.y, prev.x);
self.apply_vertical_tunnel(prev.y, new.y, new.x);
} else {
self.apply_vertical_tunnel(prev.y, new.y, prev.x);
self.apply_horizontal_tunnel(prev.x, new.x, prev.y);
self.apply_horizontal_tunnel(prev.x, new.x, new.y);
}
}
}

View File

@ -8,22 +8,38 @@ pub fn spawn_player(ecs: &mut World, pos: Point) {
color: ColorPair::new(WHITE, BLACK),
glyph: to_cp437('@'),
},
Health {
current: 20,
max: 20,
},
));
}
pub fn spawn_monster(ecs: &mut World, rng: &mut RandomNumberGenerator, pos: Point) {
let (hp, name, glyph) = match rng.roll_dice(1, 10) {
1..=8 => goblin(),
_ => orc(),
};
ecs.push((
Enemy,
pos,
Render {
color: ColorPair::new(WHITE, BLACK),
glyph: match rng.range(0, 4) {
0 => to_cp437('E'), // Ettin
1 => to_cp437('O'), // Ogre
2 => to_cp437('o'), // Orc
_ => to_cp437('g'), // goblin
},
glyph,
},
MovingRandomly {},
Health {
current: hp,
max: hp,
},
Name(name),
));
}
fn goblin() -> (i32, String, FontCharType) {
(1, "Goblin".to_string(), to_cp437('g'))
}
fn orc() -> (i32, String, FontCharType) {
(2, "orc".to_string(), to_cp437('o'))
}

26
src/systems/hud.rs Normal file
View File

@ -0,0 +1,26 @@
use crate::prelude::*;
#[system]
#[read_component(Health)]
#[read_component(Player)]
pub fn hud(ecs: &SubWorld) {
let mut health_query = <&Health>::query().filter(component::<Player>());
let player_health = health_query.iter(ecs).nth(0).unwrap();
let mut draw_batch = DrawBatch::new();
draw_batch.target(2);
draw_batch.print_centered(1, "Explore the Dungeon. Cursor keys to move.");
draw_batch.bar_horizontal(
Point::zero(),
SCREEN_WIDTH * 2,
player_health.current,
player_health.max,
ColorPair::new(RED, BLACK),
);
draw_batch.print_color_centered(
0,
format!(" Health: {}/{} ", player_health.current, player_health.max,),
ColorPair::new(WHITE, RED),
);
draw_batch.submit(10000).expect("Batch Error");
}

View File

@ -2,10 +2,12 @@ use crate::prelude::*;
mod collisions;
mod end_turn;
mod entity_render;
mod hud;
mod map_render;
mod movement;
mod player_input;
mod random_move;
mod tooltips;
pub fn input_build_scheduler() -> Schedule {
Schedule::builder()
@ -13,6 +15,8 @@ pub fn input_build_scheduler() -> Schedule {
.flush()
.add_system(map_render::map_render_system())
.add_system(entity_render::entity_render_system())
.add_system(hud::hud_system())
.add_system(tooltips::tooltips_system())
.build()
}
pub fn player_build_scheduler() -> Schedule {
@ -23,6 +27,7 @@ pub fn player_build_scheduler() -> Schedule {
.flush()
.add_system(map_render::map_render_system())
.add_system(entity_render::entity_render_system())
.add_system(hud::hud_system())
.add_system(end_turn::end_turn_system())
.build()
}
@ -36,6 +41,7 @@ pub fn monster_build_scheduler() -> Schedule {
.flush()
.add_system(map_render::map_render_system())
.add_system(entity_render::entity_render_system())
.add_system(hud::hud_system())
.add_system(end_turn::end_turn_system())
.build()
}

35
src/systems/tooltips.rs Normal file
View File

@ -0,0 +1,35 @@
use crate::prelude::*;
#[system]
#[read_component(Point)]
#[read_component(Name)]
#[read_component(Health)]
pub fn tooltips(
ecs: &SubWorld,
#[resource] mouse_pos: &Point, // (1)
#[resource] camera: &Camera, // (2)
) {
let mut positions = <(Entity, &Point, &Name)>::query(); // (3)
let offset = Point::new(camera.left_x, camera.top_y);
let map_pos = *mouse_pos + offset; // (4)
let mut draw_batch = DrawBatch::new();
draw_batch.target(2);
positions
.iter(ecs)
.filter(|(_, pos, _)| **pos == map_pos) // (5)
.for_each(|(entity, _, name)| {
let screen_pos = *mouse_pos * 4; // (6)
let display = if let Ok(health) = ecs
.entry_ref(*entity) // (7)
.unwrap()
.get_component::<Health>()
{
format!("{} : {} hp", &name.0, health.current) // (8)
} else {
// (9)
name.0.clone()
};
draw_batch.print(screen_pos, &display);
});
draw_batch.submit(10100).expect("Batch error");
}