diff --git a/content/blog/2022-12-16_advent-of-code-2022.rst b/content/blog/2022-12-16_advent-of-code-2022.rst
index 09a7dc9..289bd24 100644
--- a/content/blog/2022-12-16_advent-of-code-2022.rst
+++ b/content/blog/2022-12-16_advent-of-code-2022.rst
@@ -14,5 +14,3 @@ It's By Gustavo Pezzi at `Pikuma `_ as opposed to Twitter these days.
diff --git a/content/blog/2023-01-31_6502-nes-course-by-pikuma.rst b/content/blog/2023-01-31_6502-nes-course-by-pikuma.rst
index 763c887..f8613c5 100644
--- a/content/blog/2023-01-31_6502-nes-course-by-pikuma.rst
+++ b/content/blog/2023-01-31_6502-nes-course-by-pikuma.rst
@@ -22,7 +22,6 @@ Atlantico is the game that Gustavo is walking us through making in the current p
I loaded it up and HOLY COW - something I actually wrote in Assembly is running on real hardware.
If you want to watch the video, it's very simplistic at the 75% mark, this was before the Collisions chapter, and no sound yet.
-`I posted about it on my Fediverse server `_.
The feeling of getting something running, locally, and seeing it working on screen, despite being a programmer for ~~20 years, is AMAZING.
Writing code that executes on the system you grew up playing the early 90's, wow.
diff --git a/themes/solarized/templates/base.html b/themes/solarized/templates/base.html
index d67dbae..f7c5319 100644
--- a/themes/solarized/templates/base.html
+++ b/themes/solarized/templates/base.html
@@ -74,7 +74,7 @@
{% for name, link in SOCIAL %}
{{ name }}
{% endfor %}
- Fediverse
+
Pixelfed
{% if FEED_ALL_ATOM %}
Atom Feed