diff --git a/content/blog/2022-12-16_advent-of-code-2022.rst b/content/blog/2022-12-16_advent-of-code-2022.rst index 09a7dc9..289bd24 100644 --- a/content/blog/2022-12-16_advent-of-code-2022.rst +++ b/content/blog/2022-12-16_advent-of-code-2022.rst @@ -14,5 +14,3 @@ It's By Gustavo Pezzi at `Pikuma `_ as opposed to Twitter these days. diff --git a/content/blog/2023-01-31_6502-nes-course-by-pikuma.rst b/content/blog/2023-01-31_6502-nes-course-by-pikuma.rst index 763c887..f8613c5 100644 --- a/content/blog/2023-01-31_6502-nes-course-by-pikuma.rst +++ b/content/blog/2023-01-31_6502-nes-course-by-pikuma.rst @@ -22,7 +22,6 @@ Atlantico is the game that Gustavo is walking us through making in the current p I loaded it up and HOLY COW - something I actually wrote in Assembly is running on real hardware. If you want to watch the video, it's very simplistic at the 75% mark, this was before the Collisions chapter, and no sound yet. -`I posted about it on my Fediverse server `_. The feeling of getting something running, locally, and seeing it working on screen, despite being a programmer for ~~20 years, is AMAZING. Writing code that executes on the system you grew up playing the early 90's, wow. diff --git a/themes/solarized/templates/base.html b/themes/solarized/templates/base.html index d67dbae..f7c5319 100644 --- a/themes/solarized/templates/base.html +++ b/themes/solarized/templates/base.html @@ -74,7 +74,7 @@ {% for name, link in SOCIAL %}
  • {{ name }}
  • {% endfor %} -
  • Fediverse
  • +
  • Pixelfed
  • {% if FEED_ALL_ATOM %}
  • Atom Feed