using System; using System.Collections.Generic; using System.Dynamic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BenchtopParser { public class Program { public String? ProgramNumber { get; set; } // Config Groups. TODO: rename to w/e the heck they are. public Dictionary A = new(); public Dictionary I = new(); public Dictionary M = new(); public Dictionary O = new(); public Dictionary P = new(); public Dictionary R = new(); public Dictionary S = new(); public Dictionary T = new(); public Dictionary U = new(); public Dictionary X = new(); public string Name() { if (M != null && M["Name"] != null && M["Name"].value != null) { return M["Name"].value; } return ""; } public void AddToGroup(String group, Configuration config) { // UGLY - but helpful later. // TODO: Find out what the config names are and MAKE A MAP var name = config.name; if (name == null) { throw new Exception("Name is null, adding before Config has set name"); } switch (group.ToUpper()) { case "A": this.A.Add(name, config); break; case "I": this.I.Add(name, config); break; case "M": this.M.Add(name, config); break; case "O": this.O.Add(name, config); break; case "P": this.P.Add(name, config); break; case "R": this.R.Add(name, config); break; case "S": this.S.Add(name, config); break; case "T": this.T.Add(name, config); break; case "U": this.U.Add(name, config); break; case "X": this.X.Add(name, config); break; default: throw new Exception($"No group {group} configured. Please fix configuration"); } } } public class Configuration { public String name { get; set; } public String? value { get; set; } public String? unit { get; set; } public String? type { get; set; } //possible values are: a, c, f, i. Which I presume are Array, Characters, Float, Integer public Configuration(string name, string? value, string? unit, string? type) { this.name = name; this.value = value; this.unit = unit; this.type = type; } public Configuration(List config, String data) { String[] nameValue = data.Split("="); name = nameValue[0].Trim(); value = nameValue[1].Trim(); unit = config[1].Trim(); type = config[2].Trim(); } } public class ProgramConfig { public Dictionary programs = new(); public ProgramConfig(String program_config_value) { Program? current = null; foreach (var line in program_config_value.Split(new string[] { Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries)) { List configLine = line.Split("\t").ToList(); if (configLine.Count < 2) { throw new Exception("Invalid Program Config, please provide an I28 Program Config file data"); } // Remove the first two items because they seem to be a checksum and an unneeded type. // Then we can start at 0 like normal, not have the first important bit be at 2. configLine.RemoveAt(0); // Remove random hex value configLine.RemoveAt(0); // Remove L column /* LOOP CONTROL */ if (configLine[0].StartsWith("Start,")) { // initialize programconfig current = new Program(); continue; } if (configLine[0].StartsWith("Stop,")) { // Short circuit early when stop comes. if (current != null && current.ProgramNumber != null) { programs.Add(current.ProgramNumber, current); } current = null; // TODO: What if multiple configs how to handle start and stop? break; } var config = configLine[0].Split(",", 2).ToList(); if (configLine.Count == 1) { // Set Program Number if (current == null) { throw new Exception("Setting Program Number Before Start. Error In Config"); } current.ProgramNumber = config[1]; continue; } /* CREATE A CONFIGURATION */ var value = config[1]; var programnumber_group_data = value.Split('\\'); // snake case as its three values var data = programnumber_group_data[2]; if (data.StartsWith("=")) { continue; /* comment line */ } Configuration lineConfig = new(configLine, data); // Deal with this group logic if (current != null) { current.AddToGroup(programnumber_group_data[1], lineConfig); } } // TODO: What if multiple configs how to handle start and stop? } } }