make groups hardcoded, ugly for now until we get map
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@ -7,12 +7,42 @@ using System.Threading.Tasks;
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namespace BenchtopParser {
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public class Program {
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public String? ProgramNumber { get; set; }
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public Dictionary<String, Dictionary<String, Configuration>> Group { get; set; }
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public Program() {
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this.Group = new Dictionary<String, Dictionary<String, Configuration>>();
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// Config Groups. TODO: rename to w/e the heck they are.
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public Dictionary<String, Configuration> A = new Dictionary<String, Configuration>();
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public Dictionary<String, Configuration> I = new Dictionary<String, Configuration>();
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public Dictionary<String, Configuration> M = new Dictionary<String, Configuration>();
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public Dictionary<String, Configuration> O = new Dictionary<String, Configuration>();
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public Dictionary<String, Configuration> P = new Dictionary<String, Configuration>();
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public Dictionary<String, Configuration> R = new Dictionary<String, Configuration>();
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public Dictionary<String, Configuration> S = new Dictionary<String, Configuration>();
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public Dictionary<String, Configuration> T = new Dictionary<String, Configuration>();
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public Dictionary<String, Configuration> U = new Dictionary<String, Configuration>();
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public Dictionary<String, Configuration> X = new Dictionary<String, Configuration>();
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public void AddToGroup(String group, Configuration config) {
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// UGLY - but helpful later.
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// TODO: Find out what the config names are and MAKE A MAP
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var name = config.name;
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if (name == null) {
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throw new Exception("Name is null, adding before Config has set name");
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}
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switch (group.ToUpper()) {
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case "A": this.A.Add(name, config); break;
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case "I": this.I.Add(name, config); break;
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case "M": this.M.Add(name, config); break;
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case "O": this.O.Add(name, config); break;
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case "P": this.P.Add(name, config); break;
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case "R": this.R.Add(name, config); break;
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case "S": this.S.Add(name, config); break;
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case "T": this.T.Add(name, config); break;
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case "U": this.U.Add(name, config); break;
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case "X": this.X.Add(name, config); break;
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}
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}
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}
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public class Configuration {
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public String? name { get; set; }
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public String? value { get; set; }
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@ -80,15 +110,8 @@ namespace BenchtopParser {
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Configuration lineConfig = new Configuration(configLine, data);
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// Deal with this group logic
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var group = programnumber_group_data[1];
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if (current != null && !current.Group.ContainsKey(group)) {
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current.Group.Add(group, new Dictionary<String, Configuration> {
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{ lineConfig.name, lineConfig }
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});
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} else if (current != null) {
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current.Group[group].Add(lineConfig.name, lineConfig);
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} else {
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throw new Exception("Config list is null, something broke");
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if (current != null) {
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current.AddToGroup(programnumber_group_data[1], lineConfig);
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}
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}
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// TODO: What if multiple configs how to handle start and stop?
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@ -96,6 +119,4 @@ namespace BenchtopParser {
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}
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}
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@ -13,12 +13,12 @@ namespace BenchtopParserTests {
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Assert.IsNotNull(programConfigs);
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// Check that group collecting works -
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Assert.That(programConfigs.programs["P1"].Group["I"]["3"].value, Is.EqualTo("Unassigned"));
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Assert.That(programConfigs.programs["P1"].Group["O"]["3"].value, Is.EqualTo("Test Passed"));
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Assert.That(programConfigs.programs["P1"].I["3"].value, Is.EqualTo("Unassigned"));
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Assert.That(programConfigs.programs["P1"].O["3"].value, Is.EqualTo("Test Passed"));
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Assert.That(programConfigs.programs["P1"].Group["P"]["Minimum Pressure"].value, Is.EqualTo("95.000"));
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Assert.That(programConfigs.programs["P1"].Group["P"]["Minimum Pressure"].unit, Is.EqualTo("mbar"));
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Assert.That(programConfigs.programs["P1"].Group["P"]["Minimum Pressure"].type, Is.EqualTo("f"));
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Assert.That(programConfigs.programs["P1"].P["Minimum Pressure"].value, Is.EqualTo("95.000"));
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Assert.That(programConfigs.programs["P1"].P["Minimum Pressure"].unit, Is.EqualTo("mbar"));
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Assert.That(programConfigs.programs["P1"].P["Minimum Pressure"].type, Is.EqualTo("f"));
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}
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[Test]
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