make groups hardcoded, ugly for now until we get map
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@ -5,97 +5,118 @@ using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace BenchtopParser {
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namespace BenchtopParser {
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public class Program {
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public class Program {
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public String? ProgramNumber { get; set; }
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public String? ProgramNumber { get; set; }
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public Dictionary<String, Dictionary<String, Configuration>> Group { get; set; }
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public Program() {
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// Config Groups. TODO: rename to w/e the heck they are.
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this.Group = new Dictionary<String, Dictionary<String, Configuration>>();
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public Dictionary<String, Configuration> A = new Dictionary<String, Configuration>();
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public Dictionary<String, Configuration> I = new Dictionary<String, Configuration>();
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public Dictionary<String, Configuration> M = new Dictionary<String, Configuration>();
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public Dictionary<String, Configuration> O = new Dictionary<String, Configuration>();
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public Dictionary<String, Configuration> P = new Dictionary<String, Configuration>();
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public Dictionary<String, Configuration> R = new Dictionary<String, Configuration>();
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public Dictionary<String, Configuration> S = new Dictionary<String, Configuration>();
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public Dictionary<String, Configuration> T = new Dictionary<String, Configuration>();
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public Dictionary<String, Configuration> U = new Dictionary<String, Configuration>();
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public Dictionary<String, Configuration> X = new Dictionary<String, Configuration>();
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public void AddToGroup(String group, Configuration config) {
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// UGLY - but helpful later.
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// TODO: Find out what the config names are and MAKE A MAP
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var name = config.name;
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if (name == null) {
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throw new Exception("Name is null, adding before Config has set name");
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}
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switch (group.ToUpper()) {
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case "A": this.A.Add(name, config); break;
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case "I": this.I.Add(name, config); break;
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case "M": this.M.Add(name, config); break;
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case "O": this.O.Add(name, config); break;
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case "P": this.P.Add(name, config); break;
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case "R": this.R.Add(name, config); break;
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case "S": this.S.Add(name, config); break;
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case "T": this.T.Add(name, config); break;
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case "U": this.U.Add(name, config); break;
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case "X": this.X.Add(name, config); break;
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}
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}
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}
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}
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public class Configuration {
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}
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public String? name { get; set; }
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public String? value { get; set; }
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public String? type { get; set; }
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public String? unit { get; set; }
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public Configuration(List<String> config, String data) {
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public class Configuration {
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String[] nameValue = data.Split("=");
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public String? name { get; set; }
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name = nameValue[0].Trim();
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public String? value { get; set; }
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value = nameValue[1].Trim();
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public String? type { get; set; }
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public String? unit { get; set; }
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unit = config[1].Trim();
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public Configuration(List<String> config, String data) {
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type = config[2].Trim(); //a, c, f, i
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String[] nameValue = data.Split("=");
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}
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name = nameValue[0].Trim();
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value = nameValue[1].Trim();
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unit = config[1].Trim();
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type = config[2].Trim(); //a, c, f, i
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}
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}
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}
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public class ProgramConfig {
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public class ProgramConfig {
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public Dictionary<String, Program> programs = new Dictionary<String, Program>();
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public Dictionary<String, Program> programs = new Dictionary<String, Program>();
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public ProgramConfig (String program_config_value) {
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public ProgramConfig (String program_config_value) {
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Program? current = null;
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Program? current = null;
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foreach (var line in program_config_value.Split(new string[] { Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries)) {
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foreach (var line in program_config_value.Split(new string[] { Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries)) {
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List<String> configLine = line.Split("\t").ToList();
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List<String> configLine = line.Split("\t").ToList();
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if (configLine.Count < 2) {
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if (configLine.Count < 2) {
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throw new Exception("Invalid Program Config, please provide an I28 Program Config file data");
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throw new Exception("Invalid Program Config, please provide an I28 Program Config file data");
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}
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// Remove the first two items because they seem to be a checksum and an unneeded type.
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// Then we can start at 0 like normal, not have the first important bit be at 2.
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configLine.RemoveAt(0); // Remove random hex value
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configLine.RemoveAt(0); // Remove L column
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/* LOOP CONTROL */
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if (configLine[0].StartsWith("Start,")) {
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// initialize programconfig
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current = new Program();
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continue;
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}
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if (configLine[0].StartsWith("Stop,")) {
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// Short circuit early when stop comes.
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if (current != null && current.ProgramNumber != null) {
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programs.Add(current.ProgramNumber, current);
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}
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current = null;
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// TODO: What if multiple configs how to handle start and stop?
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break;
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}
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var config = configLine[0].Split(",", 2).ToList();
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if (configLine.Count == 1) {
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// Set Program Number
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if (current == null) {
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throw new Exception("Setting Program Number Before Start. Error In Config");
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}
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current.ProgramNumber = config[1];
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continue;
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}
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/* CREATE A CONFIGURATION */
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var value = config[1];
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var programnumber_group_data = value.Split('\\'); // snake case as its three values
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var data = programnumber_group_data[2];
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if (data.StartsWith("=")) { continue; /* comment line */ }
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Configuration lineConfig = new Configuration(configLine, data);
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// Deal with this group logic
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var group = programnumber_group_data[1];
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if (current != null && !current.Group.ContainsKey(group)) {
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current.Group.Add(group, new Dictionary<String, Configuration> {
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{ lineConfig.name, lineConfig }
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});
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} else if (current != null) {
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current.Group[group].Add(lineConfig.name, lineConfig);
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} else {
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throw new Exception("Config list is null, something broke");
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}
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}
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}
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// TODO: What if multiple configs how to handle start and stop?
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}
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// Remove the first two items because they seem to be a checksum and an unneeded type.
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// Then we can start at 0 like normal, not have the first important bit be at 2.
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configLine.RemoveAt(0); // Remove random hex value
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configLine.RemoveAt(0); // Remove L column
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/* LOOP CONTROL */
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if (configLine[0].StartsWith("Start,")) {
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// initialize programconfig
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current = new Program();
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continue;
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}
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if (configLine[0].StartsWith("Stop,")) {
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// Short circuit early when stop comes.
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if (current != null && current.ProgramNumber != null) {
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programs.Add(current.ProgramNumber, current);
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}
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current = null;
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// TODO: What if multiple configs how to handle start and stop?
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break;
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}
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var config = configLine[0].Split(",", 2).ToList();
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if (configLine.Count == 1) {
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// Set Program Number
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if (current == null) {
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throw new Exception("Setting Program Number Before Start. Error In Config");
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}
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current.ProgramNumber = config[1];
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continue;
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}
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/* CREATE A CONFIGURATION */
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var value = config[1];
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var programnumber_group_data = value.Split('\\'); // snake case as its three values
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var data = programnumber_group_data[2];
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if (data.StartsWith("=")) { continue; /* comment line */ }
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Configuration lineConfig = new Configuration(configLine, data);
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// Deal with this group logic
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if (current != null) {
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current.AddToGroup(programnumber_group_data[1], lineConfig);
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}
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}
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// TODO: What if multiple configs how to handle start and stop?
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}
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}
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}
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}
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}
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@ -13,12 +13,12 @@ namespace BenchtopParserTests {
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Assert.IsNotNull(programConfigs);
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Assert.IsNotNull(programConfigs);
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// Check that group collecting works -
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// Check that group collecting works -
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Assert.That(programConfigs.programs["P1"].Group["I"]["3"].value, Is.EqualTo("Unassigned"));
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Assert.That(programConfigs.programs["P1"].I["3"].value, Is.EqualTo("Unassigned"));
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Assert.That(programConfigs.programs["P1"].Group["O"]["3"].value, Is.EqualTo("Test Passed"));
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Assert.That(programConfigs.programs["P1"].O["3"].value, Is.EqualTo("Test Passed"));
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Assert.That(programConfigs.programs["P1"].Group["P"]["Minimum Pressure"].value, Is.EqualTo("95.000"));
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Assert.That(programConfigs.programs["P1"].P["Minimum Pressure"].value, Is.EqualTo("95.000"));
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Assert.That(programConfigs.programs["P1"].Group["P"]["Minimum Pressure"].unit, Is.EqualTo("mbar"));
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Assert.That(programConfigs.programs["P1"].P["Minimum Pressure"].unit, Is.EqualTo("mbar"));
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Assert.That(programConfigs.programs["P1"].Group["P"]["Minimum Pressure"].type, Is.EqualTo("f"));
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Assert.That(programConfigs.programs["P1"].P["Minimum Pressure"].type, Is.EqualTo("f"));
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}
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}
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[Test]
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[Test]
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