more states, objects
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2783c8c294
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23
src/game.js
23
src/game.js
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@ -1,23 +1,22 @@
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window.onload = function() {
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '');
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var game = new Phaser.Game(
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800,
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800,
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Phaser.AUTO,
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'',
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{ preload: preload, create: create });
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function preload(){
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game.state.add('play', {
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preload: function(){
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game.load.image('pink', 'assets/pink.png');
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game.load.image('pink', 'assets/pink.png');
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game.load.image('green', 'assets/green.png');
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game.load.image('green', 'assets/green.png');
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game.load.image('grey', 'assets/grey.png');
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game.load.image('grey', 'assets/grey.png');
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game.load.image('blue', 'assets/blue.png');
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game.load.image('blue', 'assets/blue.png');
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console.log("preload");
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console.log("preload");
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}
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},
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create: function(){
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function create(){
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var alienSprite = game.add.sprite(450, 290, 'pink');
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var alienSprite = game.add.sprite(450, 290, 'pink');
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console.log(alienSprite);
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console.log(alienSprite);
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alienSprite.anchor.setTo(0.5, 0.5);
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alienSprite.anchor.setTo(0.5, 0.5);
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},
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render: function(){
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game.debug.text('Adventure Awaits!', 250, 40);
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}
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}
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};
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});
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game.state.start('play');
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