day19 - trying part 1, sleep now

This commit is contained in:
Tyrel Souza 2022-12-19 01:04:01 -05:00
parent 89a2e56002
commit d40c2fec64
3 changed files with 167 additions and 5 deletions

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Blueprint 1: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 7 clay. Each geode robot costs 4 ore and 11 obsidian.
Blueprint 2: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 20 clay. Each geode robot costs 2 ore and 20 obsidian.
Blueprint 3: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 14 clay. Each geode robot costs 4 ore and 8 obsidian.
Blueprint 4: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 10 clay. Each geode robot costs 2 ore and 13 obsidian.
Blueprint 5: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 5 clay. Each geode robot costs 3 ore and 7 obsidian.
Blueprint 6: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 11 clay. Each geode robot costs 4 ore and 12 obsidian.
Blueprint 7: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 16 clay. Each geode robot costs 3 ore and 15 obsidian.
Blueprint 8: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 4 ore and 19 clay. Each geode robot costs 4 ore and 7 obsidian.
Blueprint 9: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 13 clay. Each geode robot costs 2 ore and 9 obsidian.
Blueprint 10: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 14 clay. Each geode robot costs 4 ore and 15 obsidian.
Blueprint 11: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 14 clay. Each geode robot costs 3 ore and 17 obsidian.
Blueprint 12: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 4 ore and 20 clay. Each geode robot costs 2 ore and 15 obsidian.
Blueprint 13: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 17 clay. Each geode robot costs 3 ore and 11 obsidian.
Blueprint 14: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 12 clay. Each geode robot costs 3 ore and 17 obsidian.
Blueprint 15: Each ore robot costs 2 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 18 clay. Each geode robot costs 2 ore and 19 obsidian.
Blueprint 16: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 4 ore and 11 clay. Each geode robot costs 3 ore and 15 obsidian.
Blueprint 17: Each ore robot costs 2 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 19 clay. Each geode robot costs 4 ore and 8 obsidian.
Blueprint 18: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 4 ore and 8 clay. Each geode robot costs 3 ore and 7 obsidian.
Blueprint 19: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 10 clay. Each geode robot costs 2 ore and 7 obsidian.
Blueprint 20: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 17 clay. Each geode robot costs 4 ore and 16 obsidian.
Blueprint 21: Each ore robot costs 2 ore. Each clay robot costs 2 ore. Each obsidian robot costs 2 ore and 20 clay. Each geode robot costs 2 ore and 14 obsidian.
Blueprint 22: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 20 clay. Each geode robot costs 2 ore and 8 obsidian.
Blueprint 23: Each ore robot costs 2 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 19 clay. Each geode robot costs 4 ore and 13 obsidian.
Blueprint 24: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 20 clay. Each geode robot costs 3 ore and 9 obsidian.
Blueprint 25: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 7 clay. Each geode robot costs 3 ore and 20 obsidian.
Blueprint 26: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 7 clay. Each geode robot costs 2 ore and 7 obsidian.
Blueprint 27: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 13 clay. Each geode robot costs 3 ore and 12 obsidian.
Blueprint 28: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 9 clay. Each geode robot costs 2 ore and 20 obsidian.
Blueprint 29: Each ore robot costs 2 ore. Each clay robot costs 2 ore. Each obsidian robot costs 2 ore and 10 clay. Each geode robot costs 2 ore and 11 obsidian.
Blueprint 30: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 14 clay. Each geode robot costs 4 ore and 19 obsidian.

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import matrix import matrix
import shared import shared
import itertools from pprint import pprint
import functools from dataclasses import dataclass
from scanf import scanf
# @shared.profile
def part1(rows):
pass @dataclass
class Blueprint():
blueprint:int
ore_ore_cost: int
clay_ore_cost: int
obsidian_ore_cost: int
obsidian_clay_cost: int
geode_ore_cost: int
geode_obsidian_cost: int
def produce_ore_robot(self, r):
return r.ore >= self.ore_cost
def produce_clay_robot(self, r):
return r.ore >= self.clay_ore_cost
def produce_obsidian_robot(self, r):
return r.ore >= self.obsidian_ore_cost and r.clay >= self.obsidian_clay_cost
def produce_geode_robot(self, r):
return r.ore >= self.geode_ore_cost and r.obsidian >= self.geode_obsidian_cost
def load_blueprints(rows):
blueprints = {}
for row in rows:
b, o_c, c_c, o_o_c, o_c_c, g_o_c, g_o_c = scanf(
"Blueprint %d: Each ore robot costs %d ore. "
"Each clay robot costs %d ore. "
"Each obsidian robot costs %d ore and %d clay. "
"Each geode robot costs %d ore and %d", row)
bp = Blueprint(b, o_c, c_c, o_o_c, o_c_c, g_o_c, g_o_c)
blueprints[bp.blueprint] = bp
return blueprints
@dataclass
class Resources():
ore: int = 0
clay: int = 0
obsidian: int = 0
geodes: int = 0
@dataclass
class Robots():
ore: int = 1
clay: int = 0
obsidian: int = 0
geodes: int = 0
# @shared.profile # @shared.profile
def part2(rows): #def part1(rows, minutes=12):
def part1(rows, minutes=24):
blueprints = load_blueprints(rows)
for _,bp in blueprints.items():
resources = Resources()
robots = Robots()
print(robots)
for minute in range(1, minutes+1):
print(f"== Minute {minute} ==")
_add_ore = False
_add_clay = False
_add_obsidian = False
_add_geode = False
# SPEND THE RESOURCES
if bp.produce_geode_robot(resources):
print(f"Spend {bp.geode_ore_cost} ore and {bp.geode_obsidian_cost} obsidian to start building a geode-cracking robot.")
resources.ore -= bp.geode_ore_cost
resources.obsidian -= bp.geode_obsidian_cost
_add_geode = True
if bp.produce_obsidian_robot(resources):
# Do we have enough to build geodes?
if robots.obsidian < bp.geode_obsidian_cost:
print(f"Spend {bp.obsidian_ore_cost} ore and {bp.obsidian_clay_cost} clay to start building an obsidian-collecting robot.")
resources.ore -= bp.obsidian_ore_cost
resources.clay -= bp.obsidian_clay_cost
_add_obsidian = True
if bp.produce_clay_robot(resources):
# Do we have enough to build obsidian?
if robots.clay < bp.obsidian_ore_cost:
print(f"Spend {bp.clay_ore_cost} ore to start building a clay-collecting robot.")
resources.ore -= bp.clay_ore_cost
_add_clay = True
# GATHER RESOURCES
resources.ore += robots.ore
resources.clay += robots.clay
resources.obsidian += robots.obsidian
resources.geodes += robots.geodes
if robots.ore > 0:
print(f"{robots.ore} ore-collecting robot collects {robots.ore} ore; you now have {resources.ore} ore.")
if robots.clay > 0:
print(f"{robots.clay} clay-collecting robot collects {robots.clay} clay; you now have {resources.clay} clay.")
if robots.obsidian > 0:
print(f"{robots.obsidian} obsidian-collecting robot collects {robots.obsidian} obsidian; you now have {resources.obsidian} obsidian.")
if robots.geodes > 0:
print(f"{robots.geodes} geode-cracking robot collects {robots.geodes} geodes; you now have {resources.geodes} geodes.")
# PRODUCE ROBOTS
if _add_ore:
robots.ore += 1
print(f"The new ore-collecting robot is ready; you now have {robots.ore} of them.")
if _add_clay:
robots.clay += 1
print(f"The new clay-collecting robot is ready; you now have {robots.clay} of them.")
if _add_obsidian:
robots.obsidian += 1
print(f"The new obsidian-collecting robot is ready; you now have {robots.obsidian} of them.")
if _add_geode:
robots.geode += 1
print(f"The new geode-cracking robot is ready; you now have {robots.geode} of them.")
print()
print(geodes)
break
# @shared.profile
def part2(rows, minutes=24):
pass pass

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Blueprint 1: Each ore robot costs 4 ore. Each clay robot costs 2 ore. Each obsidian robot costs 3 ore and 14 clay. Each geode robot costs 2 ore and 7 obsidian.
Blueprint 2: Each ore robot costs 2 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 8 clay. Each geode robot costs 3 ore and 12 obsidian.