213 lines
4.8 KiB
Python
213 lines
4.8 KiB
Python
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import matrix
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import shared
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from dataclasses import dataclass
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from typing import Tuple
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import operator
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# ####
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FLAT = ((0,0),(0,1),(0,2),(0,3))
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# .#.
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# ###
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# .#.
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CROSS = (
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(-2,1),
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(-1,0),(-1,1),(-1,2),
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(0,1))
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# ..#
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# ..#
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# ###
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J = ( (-2,2),
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(-1,2),
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(0,0),(0,1),(0,2))
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# #
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# #
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# #
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# #
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I = ((0,0),(-1,0),(-2,0),(-3,0))
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# ##
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# ##
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SQUARE = (
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(-1,0),(-1,1),
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(0,0),(0,1),
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)
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ORDER = (('-',FLAT), ('+',CROSS), ('j',J), ('I',I), ('□',SQUARE))
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OPS = {'>':operator.add, '<':operator.sub}
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@dataclass
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class Shape:
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rock:int
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y:int
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x:int
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shape: Tuple[str,Tuple[Tuple[int,int]]] # ('j', ((0,0),....))
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moving: bool = True
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@property
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def char(self):
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if self.moving:
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return '@'
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return '#'
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@property
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def str(self):
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return self.shape[0]
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@property
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def offsets(self):
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return self.shape[1]
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@property
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def coords(self):
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actual_coords = []
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for y,x in self.shape[1]:
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actual_coords.append((y+self.y,x+self.x))
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return actual_coords
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# TODO: check left/right movement into an object
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def find_highest(shapes, default_height):
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if not shapes:
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return default_height
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all_y = []
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for s in shapes:
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for y,_ in s.coords:
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all_y.append(y)
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return min(all_y)
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def all_coords(shapes):
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coords = set()
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for s in shapes:
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for c in s.coords:
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coords.add(c)
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return coords
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def collision_at(shapes, row, col, shape):
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if shape is None:
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raise Exception("Please provide a list of coordinate offsets from Y,X to draw")
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# Take in all existing coordinates
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for y,x in shape.coords:
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if (y+row,x+col) in all_coords(shapes[:-1]):
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breakpoint()
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return True
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return False
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def out_of_bounds(row, col, height, width, shape=None):
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if shape is None:
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raise Exception("Please provide a list of coordinate offsets from Y,X to draw")
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for y,x in shape:
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#print(f"\t{row}+{y} > {height}\t", f"{col}+{x} > {width}\t", f"{col}+{x} < 0")
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if row+y > height-1:
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return True
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if col+x >= width:
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return True
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if col+x < 0:
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return True
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return False
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# @shared.profile
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def part1(rows):
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print(rows)
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instructions = [r for r in rows]
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height = 8
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#height = 2022*4+4
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width = 7
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view = height - 20
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rock = 0
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shapes = []
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spawning = True
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while rock < 2:
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if spawning:
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print("Spawn rock #", rock)
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X = 2
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Y = find_highest(shapes, height) - 4
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shape = Shape(rock=rock, y=Y, x=X, shape=ORDER[rock%len(ORDER)])
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shapes.append(shape)
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spawning = False
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render(width, height, shapes)
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print("~"*20)
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# loop through instructions
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try:
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next_move = instructions.pop(0)
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except IndexError:
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instructions = [r for r in rows]
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next_move = instructions.pop(0)
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# Try to move right/left
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print("Jet of gas pushes rock", next_move)
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# TODO: make COLLISION_AT TAKE AN OFFSET
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next_x = OPS[next_move](shapes[-1].x, 1) # Try Move left or right
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if not out_of_bounds(shapes[-1].y, next_x, height, width, shapes[-1].offsets) and
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not collision_at(shapes, shapes[-1].y, next_x, shape):
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shapes[-1].x = next_x
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else:
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print("but nothing happens")
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# check if hit bottom
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next_y = shapes[-1].y + 1
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if out_of_bounds(next_y, next_x, height, width, shapes[-1].offsets):
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print("rock comes to rest")
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# hit bottom dont move down
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shapes[-1].moving = False
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spawning = True
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rock += 1
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if collision_at(shapes, next_y, next_x, shape):
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# Hit another Block dont move down
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shapes[-1].moving = False
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spawning = True
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rock += 1
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else:
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# can move down
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shapes[-1].y += 1
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print("rock falls one unit")
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print("-"*15)
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render(width, height, shapes)
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print(shapes[0], height, shapes[0].coords)
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print("LAST ROCK COUNT", rock+1)
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print(height - find_highest(shapes, height))
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def render(width, height, shapes):
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print("-"*15)
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mx = matrix.matrix_of_size(width, height)
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for s in shapes:
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matrix.draw_shape_at(mx, s.y, s.x, s.offsets, s.char)
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print(matrix.ppmx(mx,pad=False,space=False))
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# @shared.profile
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def part2(rows):
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pass
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def main():
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rows = [row for row in shared.load_rows(17)][0]
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with shared.elapsed_timer() as elapsed:
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part1(rows)
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print("🕒", elapsed())
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with shared.elapsed_timer() as elapsed:
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part2(rows)
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print("🕒", elapsed())
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if __name__ == "__main__":
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main()
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